- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Lifespring Druid
Battle for Zendikar
(C)
Collector #: 177
FOIL
|
2/1 Creature - Elf Druid
|
: Add one mana of any color to your mana pool. | |
Looming Spires
Battle for Zendikar
(C)
Collector #: 238
FOIL
|
Land
|
Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gais first strike until end of turn. : Add to your mana pool. |
|
Makindi Patrol
Battle for Zendikar
(C)
Collector #: 039
FOIL
|
2/3 Creature - Human Knight Ally
|
Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. | |
Malakir Familiar
Battle for Zendikar
(U)
Collector #: 116
FOIL
|
2/1 Creature - Bat
|
Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. |
|
March from the Tomb
Battle for Zendikar
(R)
Collector #: 214
FOIL
|
Sorcery
|
Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. | |
Munda, Ambush Leader
Battle for Zendikar
(R)
Collector #: 215
FOIL
|
3/4 Legendary Creature - Kor Ally
|
Haste Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. |
|
Murk Strider
Battle for Zendikar
(C)
Collector #: 062
FOIL
|
3/2 Creature - Eldrazi Processor
|
Devoid (This card has no color.) When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. |
|
Natural Connection
Battle for Zendikar
(C)
Collector #: 179
FOIL
|
Instant
|
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. | |
Ondu Champion
Battle for Zendikar
(C)
Collector #: 149
FOIL
|
4/3 Creature - Minotaur Warrior Ally
|
Rally - Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. | |
Ondu Rising
Battle for Zendikar
(U)
Collector #: 041
FOIL
|
Sorcery
|
Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4-- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
|
Pilgrim's Eye
Battle for Zendikar
(U)
Collector #: 226
FOIL
|
1/1 Artifact Creature - Thopter
|
Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
|
Planar Outburst
Battle for Zendikar
(R)
Collector #: 042
FOIL
|
Sorcery
|
Destroy all nonland creatures. Awaken 4-- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
|
Prism Array
Battle for Zendikar
(R)
Collector #: 081
FOIL
|
Enchantment
|
Converge -- Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from Prism Array: Tap target creature. : Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
|
Retreat to Valakut
Battle for Zendikar
(U)
Collector #: 153
FOIL
|
Enchantment
|
Landfall - Whenever a land enters the battlefield under your control, choose one -
|
|
Ruinous Path
Battle for Zendikar
(R)
Collector #: 123
FOIL
|
Sorcery
|
Destroy target creature or planeswalker. Awaken 4 -- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
|
Rush of Ice
Battle for Zendikar
(C)
Collector #: 084
FOIL
|
Sorcery
|
Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3-- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
|
Salvage Drone
Battle for Zendikar
(C)
Collector #: 065
FOIL
|
1/1 Creature - Eldrazi Drone
|
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Salvage Drone dies, you may draw a card. If you do, discard a card. |
|
Sandstone Bridge
Battle for Zendikar
(C)
Collector #: 243
FOIL
|
Land
|
Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. : Add to your mana pool. |
|
Seek the Wilds
Battle for Zendikar
(C)
Collector #: 189
FOIL
|
Sorcery
|
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
Sheer Drop
Battle for Zendikar
(C)
Collector #: 048
FOIL
|
Sorcery
|
Destroy target tapped creature. Awaken 3 - (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
|
Skyrider Elf
Battle for Zendikar
(U)
Collector #: 220
FOIL
|
0/0 Creature - Elf Warrior Ally
|
Flying Converge -- Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
|
Spell Shrivel
Battle for Zendikar
(C)
Collector #: 066
FOIL
|
Instant
|
Devoid (This card has no color.) Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
|
Swell of Growth
Battle for Zendikar
(C)
Collector #: 191
FOIL
|
Instant
|
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. | |
Territorial Baloth
Battle for Zendikar
(C)
Collector #: 196
FOIL
|
4/4 Creature - Beast
|
Landfall- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. | |
Ulamog's Despoiler
Battle for Zendikar
(U)
Collector #: 016
FOIL
|
5/5 Creature - Eldrazi Processor
|
As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. | |