MTG / Avatar The Last Airbender
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Earthbender Ascension
Avatar: The Last Airbender
(R)
Collector #: 0175
FOIL
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Enchantment
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When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall - Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Fire Nation Palace
Avatar: The Last Airbender
(R)
Collector #: 0268
FOIL
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Land
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This land enters tapped unless you control a basic land. |
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- NM
- EX
- VG
- G
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Swamp (0289)
Avatar: The Last Airbender
(L)
Collector #: 0289
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Sozin's Comet
Avatar: The Last Airbender
(M)
Collector #: 0154
FOIL
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Sorcery
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Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add Foretell |
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- NM
- EX
- VG
- G
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Island (0288)
Avatar: The Last Airbender
(L)
Collector #: 0288
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Plains (0287)
Avatar: The Last Airbender
(L)
Collector #: 0287
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Boomerang Basics
Avatar: The Last Airbender
(U)
Collector #: 0046
FOIL
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Sorcery - Lesson
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| Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | |
- NM
- EX
- VG
- G
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Fire Lord Azula
Avatar: The Last Airbender
(R)
Collector #: 0220
FOIL
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4/4 Legendary Creature - Human Noble
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Firebending 2 (Whenever this creature attacks, add Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
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- NM
- EX
- VG
- G
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The Legend of Kuruk
Avatar: The Last Airbender
(M)
Collector #: 0061
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter.) I, II - Scry 2, then draw a card. III - Exile this Saga, then return it to the battlefield transformed under your control. Back Avatar Kuruk Legendary Creature - Avatar Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." Exhaust - Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tape your artifacts and creatures to help. Each one pays for 4/3 |
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- NM
- EX
- VG
- G
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Airbender Ascension
Avatar: The Last Airbender
(R)
Collector #: 0006
FOIL
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Enchantment
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When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Mountain (0295)
Avatar: The Last Airbender
(L)
Collector #: 0295
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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The Earth King
Avatar: The Last Airbender
(R)
Collector #: 0172
FOIL
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2/2 Legendary Creature - Human Noble Ally
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When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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The Unagi of Kyoshi Island
Avatar: The Last Airbender
(R)
Collector #: 0077
FOIL
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5/5 Legendary Creature - Serpent
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Flash Ward - Waterbend Whenever an opponent draws their second card each turn, you draw two cards. |
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- NM
- EX
- VG
- G
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Accumulate Wisdom
Avatar: The Last Airbender
(U)
Collector #: 0044
FOIL
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Instant - Lesson
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| Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard. | |
- NM
- EX
- VG
- G
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Agna Qel'a
Avatar: The Last Airbender
(R)
Collector #: 0264
FOIL
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Land
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This land enters tapped unless you control a basic land. |
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- NM
- EX
- VG
- G
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Toph, Hardheaded Teacher
Avatar: The Last Airbender
(R)
Collector #: 0246
FOIL
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3/4 Legendary Creature - Human Warrior Ally
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When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) |
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- NM
- EX
- VG
- G
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Great Divide Guide
Avatar: The Last Airbender
(R)
Collector #: 0181
FOIL
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2/3 Creature - Human Scout Ally
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Each land and Ally you control has " |
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- NM
- EX
- VG
- G
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Mai, Scornful Striker
Avatar: The Last Airbender
(R)
Collector #: 0109
FOIL
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2/2 Legendary Creature - Human Noble Ally
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First strike Whenever a player casts a noncreature spell, they lose 2 life. |
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- NM
- EX
- VG
- G
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The Rise of Sozin
Avatar: The Last Airbender
(M)
Collector #: 0117
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter.) I - Destroy all creatures. II - Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III - Exile this Saga, then return it to the battlefield transformed under your control. Back Fire Lord Sozin Legendary Creature - Human Noble Menace, firebending 3 (Whenever this creature attacks, add Whenever Fire Lord Sozin deals combat damage to a player, you may pay 5/5 |
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- NM
- EX
- VG
- G
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Island (0293)
Avatar: The Last Airbender
(L)
Collector #: 0293
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Day of Black Sun
Avatar: The Last Airbender
(R)
Collector #: 0094
FOIL
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Sorcery
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| Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. | |
- NM
- EX
- VG
- G
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Spirit Water Revival
Avatar: The Last Airbender
(R)
Collector #: 0073
FOIL
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Sorcery
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As an additional cost to cast this spell, you may waterbend Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival. |
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- NM
- EX
- VG
- G
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Firebender Ascension
Avatar: The Last Airbender
(R)
Collector #: 0137
FOIL
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Enchantment
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When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Waterbender Ascension
Avatar: The Last Airbender
(R)
Collector #: 0079
FOIL
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Enchantment
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Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card. Waterbend |
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- NM
- EX
- VG
- G
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Plains (0292)
Avatar: The Last Airbender
(L)
Collector #: 0292
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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