MTG / Adventures In The Forgotten Realms

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Kick in the Door
R
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
  • NM
  • EX
  • VG
  • G
  • 16 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Scaled Herbalist
1 G
1/3 Creature - Lizard Druid
{T}: You may put a land card from your hand onto the battlefield.
  • NM
  • EX
  • VG
  • G
  • 7 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
You Find Some Prisoners
1 R
Instant
Choose one -
  • Break Their Chains - Destroy target artifact.
  • Interrogate Them - Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Island (267)
Basic Land - Island
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.59
  • 3 available @ $0.47
  • $0.41
    Out of stock.
  • $0.30
    Out of stock.
Swamp (272)
Basic Land - Swamp
  • NM
  • EX
  • VG
  • G
  • 14 available @ $0.59
  • 3 available @ $0.47
  • $0.41
    Out of stock.
  • $0.30
    Out of stock.
Krydle of Baldur's Gate
U B
1/3 Legendary Creature - Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.39
  • 3 available @ $0.31
  • $0.27
    Out of stock.
  • $0.20
    Out of stock.
Volo, Guide to Monsters
2 G U
3/2 Legendary Creature - Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of creature spell becomes a token.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.59
  • 2 available @ $0.47
  • $0.41
    Out of stock.
  • $0.30
    Out of stock.
Triumphant Adventurer
W B
1/1 Creature - Human Knight
Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.59
  • $0.47
    Out of stock.
  • $0.41
    Out of stock.
  • $0.30
    Out of stock.
Earth-Cult Elemental
4 R R
6/6 Creature - Elemental
Siege Monster - When Earth-Cult Elemental enters the battlefield, roll a d20.
1-9: Each player sacrifices a permanent.
10-19: Each opponent sacrifices a permanent.
20: Each opponent sacrifices two permanents.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Skullport Merchant
2 B
1/4 Creature - Dwarf Citizen
When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}, Sacrifice another creature or a Treasure: Draw a card.
  • NM
  • EX
  • VG
  • G
  • 1 available @ $0.35
  • 5 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Orcus, Prince of Undeath
X 2 B R
5/3 Legendary Creature - Demon
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one -
  • Each other creature gets -X/-X until end of turn. You lose X life.
  • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Plate Armor
2 W
Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
  • NM
  • EX
  • VG
  • G
  • 10 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Power Word Kill
1 B
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Tomb of Annihilation
Trapped Entry: Each player loses 1 life.

  • Veils of Fear: Each player loses 2 life unless they discard a card.
    • Sandfall Cell: Each player loses 2 life unless they sacrifice an artifact, a creature, or a land..
  • Oubliette: Discard a card and sacrifice an artifact, a creature, and a land.

Cradle of the Death God: Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
  • NM
  • EX
  • VG
  • G
  • 2 available @ $0.35
  • 20 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Hand of Vecna
3
Legendary Artifact - Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip - Pay 1 life for each card in your hand.
Equip {2}
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Guardian of Faith
1 W W
3/2 Creature - Spirit Knight
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $5.49
  • 8 available @ $4.39
  • $3.84
    Out of stock.
  • $2.75
    Out of stock.
Dungeon Map
3
Artifact
{T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Bar the Gate
2 U
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Clever Conjurer
2 U
2/3 Creature - Gnome Wizard
Mage Hand - {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Emblem (Zariel, Archduke of Avernus)
Emblem - Zariel
At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Fates' Reversal
1 B
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Cave of the Frost Dragon
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Critical Hit
1 R
Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
  • NM
  • EX
  • VG
  • G
  • 14 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Swarming Goblins
4 R
4/3 Creature - Goblin
When Swarming Goblins enters the battlefield, roll a d20.
1-9: Create a 1/1 red Goblin creature token.
10-19: Create two of those tokens.
20: Create three of those tokens.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
101 - 125 of 305 results