MTG / Adventures In The Forgotten Realms
101 - 125 of 305 results
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Kick in the Door
Adventures in the Forgotten Realms
(C)
Collector #: 153
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Sorcery
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| Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Scaled Herbalist
Adventures in the Forgotten Realms
(C)
Collector #: 204
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1/3 Creature - Lizard Druid
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- NM
- EX
- VG
- G
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You Find Some Prisoners
Adventures in the Forgotten Realms
(U)
Collector #: 169
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Island (267)
Adventures in the Forgotten Realms
(L)
Collector #: 267
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Basic Land - Island
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- NM
- EX
- VG
- G
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Swamp (272)
Adventures in the Forgotten Realms
(L)
Collector #: 272
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Krydle of Baldur's Gate
Adventures in the Forgotten Realms
(U)
Collector #: 226
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1/3 Legendary Creature - Human Elf Rogue
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Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay |
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- NM
- EX
- VG
- G
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Volo, Guide to Monsters
Adventures in the Forgotten Realms
(R)
Collector #: 238
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3/2 Legendary Creature - Human Wizard
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| Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of creature spell becomes a token.) | |
- NM
- EX
- VG
- G
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Triumphant Adventurer
Adventures in the Forgotten Realms
(R)
Collector #: 237
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1/1 Creature - Human Knight
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Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Earth-Cult Elemental
Adventures in the Forgotten Realms
(C)
Collector #: 141
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6/6 Creature - Elemental
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Siege Monster - When Earth-Cult Elemental enters the battlefield, roll a d20. 1-9: Each player sacrifices a permanent. 10-19: Each opponent sacrifices a permanent. 20: Each opponent sacrifices two permanents. |
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- NM
- EX
- VG
- G
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Skullport Merchant
Adventures in the Forgotten Realms
(U)
Collector #: 120
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1/4 Creature - Dwarf Citizen
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When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Evolving Wilds
Adventures in the Forgotten Realms
(C)
Collector #: 256
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Land
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- NM
- EX
- VG
- G
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Orcus, Prince of Undeath
Adventures in the Forgotten Realms
(R)
Collector #: 229
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5/3 Legendary Creature - Demon
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Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Plate Armor
Adventures in the Forgotten Realms
(U)
Collector #: 032
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Artifact - Equipment
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Equipped creature gets +3/+3 and has ward Equip |
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- NM
- EX
- VG
- G
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Power Word Kill
Adventures in the Forgotten Realms
(U)
Collector #: 114
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Instant
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| Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. | |
- NM
- EX
- VG
- G
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Tomb of Annihilation
Adventures in the Forgotten Realms
(S)
Collector #: 022
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Trapped Entry: Each player loses 1 life.
Cradle of the Death God: Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch. |
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- NM
- EX
- VG
- G
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Hand of Vecna
Adventures in the Forgotten Realms
(R)
Collector #: 246
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Legendary Artifact - Equipment
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At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip - Pay 1 life for each card in your hand. Equip |
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- NM
- EX
- VG
- G
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Guardian of Faith
Adventures in the Forgotten Realms
(R)
Collector #: 018
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3/2 Creature - Spirit Knight
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Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. |
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- NM
- EX
- VG
- G
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Dungeon Map
Adventures in the Forgotten Realms
(U)
Collector #: 242
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Artifact
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- NM
- EX
- VG
- G
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Bar the Gate
Adventures in the Forgotten Realms
(C)
Collector #: 047
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Instant
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| Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Clever Conjurer
Adventures in the Forgotten Realms
(C)
Collector #: 051
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2/3 Creature - Gnome Wizard
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Mage Hand - |
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- NM
- EX
- VG
- G
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Emblem (Zariel, Archduke of Avernus)
Adventures in the Forgotten Realms
(S)
Collector #: 019
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Emblem - Zariel
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| At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase. | |
- NM
- EX
- VG
- G
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Fates' Reversal
Adventures in the Forgotten Realms
(C)
Collector #: 102
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Sorcery
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| Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Cave of the Frost Dragon
Adventures in the Forgotten Realms
(R)
Collector #: 253
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Land
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If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Critical Hit
Adventures in the Forgotten Realms
(U)
Collector #: 137
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Instant
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Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) |
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- NM
- EX
- VG
- G
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Swarming Goblins
Adventures in the Forgotten Realms
(C)
Collector #: 162
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4/3 Creature - Goblin
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When Swarming Goblins enters the battlefield, roll a d20. 1-9: Create a 1/1 red Goblin creature token. 10-19: Create two of those tokens. 20: Create three of those tokens. |
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- NM
- EX
- VG
- G
101 - 125 of 305 results