MTG / Adventures In The Forgotten Realms
101 - 125 of 305 results
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Scaled Herbalist
Adventures in the Forgotten Realms
(C)
Collector #: 204
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1/3 Creature - Lizard Druid
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- NM
- EX
- VG
- G
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You Find Some Prisoners
Adventures in the Forgotten Realms
(U)
Collector #: 169
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Island (267)
Adventures in the Forgotten Realms
(L)
Collector #: 267
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Basic Land - Island
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- NM
- EX
- VG
- G
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Swamp (272)
Adventures in the Forgotten Realms
(L)
Collector #: 272
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Krydle of Baldur's Gate
Adventures in the Forgotten Realms
(U)
Collector #: 226
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1/3 Legendary Creature - Human Elf Rogue
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Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay |
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- NM
- EX
- VG
- G
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Volo, Guide to Monsters
Adventures in the Forgotten Realms
(R)
Collector #: 238
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3/2 Legendary Creature - Human Wizard
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| Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of creature spell becomes a token.) | |
- NM
- EX
- VG
- G
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Chaos Channeler
Adventures in the Forgotten Realms
(U)
Collector #: 136
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4/3 Creature - Human Shaman
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Wild Magic Surge - Whenever Chaos Channeler attacks, roll a d20. 1-9: Exile the top card of your library. You may play it this turn. 10-19: Exile the top two cards of your library. You may play them this turn. 20: Exile the top three cards of your library. You may play them this turn. |
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- NM
- EX
- VG
- G
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Triumphant Adventurer
Adventures in the Forgotten Realms
(R)
Collector #: 237
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1/1 Creature - Human Knight
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Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Earth-Cult Elemental
Adventures in the Forgotten Realms
(C)
Collector #: 141
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6/6 Creature - Elemental
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Siege Monster - When Earth-Cult Elemental enters the battlefield, roll a d20. 1-9: Each player sacrifices a permanent. 10-19: Each opponent sacrifices a permanent. 20: Each opponent sacrifices two permanents. |
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- NM
- EX
- VG
- G
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Skullport Merchant
Adventures in the Forgotten Realms
(U)
Collector #: 120
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1/4 Creature - Dwarf Citizen
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When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Evolving Wilds
Adventures in the Forgotten Realms
(C)
Collector #: 256
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Land
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- NM
- EX
- VG
- G
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Orcus, Prince of Undeath
Adventures in the Forgotten Realms
(R)
Collector #: 229
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5/3 Legendary Creature - Demon
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Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Plate Armor
Adventures in the Forgotten Realms
(U)
Collector #: 032
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Artifact - Equipment
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Equipped creature gets +3/+3 and has ward Equip |
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- NM
- EX
- VG
- G
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Power Word Kill
Adventures in the Forgotten Realms
(U)
Collector #: 114
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Instant
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| Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. | |
- NM
- EX
- VG
- G
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Tomb of Annihilation
Adventures in the Forgotten Realms
(S)
Collector #: 022
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Trapped Entry: Each player loses 1 life.
Cradle of the Death God: Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch. |
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- NM
- EX
- VG
- G
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Hand of Vecna
Adventures in the Forgotten Realms
(R)
Collector #: 246
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Legendary Artifact - Equipment
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At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip - Pay 1 life for each card in your hand. Equip |
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- NM
- EX
- VG
- G
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Guardian of Faith
Adventures in the Forgotten Realms
(R)
Collector #: 018
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3/2 Creature - Spirit Knight
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Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. |
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- NM
- EX
- VG
- G
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Dungeon Map
Adventures in the Forgotten Realms
(U)
Collector #: 242
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Artifact
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- NM
- EX
- VG
- G
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Bar the Gate
Adventures in the Forgotten Realms
(C)
Collector #: 047
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Instant
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| Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Clever Conjurer
Adventures in the Forgotten Realms
(C)
Collector #: 051
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2/3 Creature - Gnome Wizard
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Mage Hand - |
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- NM
- EX
- VG
- G
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Emblem (Zariel, Archduke of Avernus)
Adventures in the Forgotten Realms
(S)
Collector #: 019
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Emblem - Zariel
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| At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase. | |
- NM
- EX
- VG
- G
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Fates' Reversal
Adventures in the Forgotten Realms
(C)
Collector #: 102
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Sorcery
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| Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Cave of the Frost Dragon
Adventures in the Forgotten Realms
(R)
Collector #: 253
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Land
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If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Critical Hit
Adventures in the Forgotten Realms
(U)
Collector #: 137
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Instant
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Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) |
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- NM
- EX
- VG
- G
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Swarming Goblins
Adventures in the Forgotten Realms
(C)
Collector #: 162
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4/3 Creature - Goblin
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When Swarming Goblins enters the battlefield, roll a d20. 1-9: Create a 1/1 red Goblin creature token. 10-19: Create two of those tokens. 20: Create three of those tokens. |
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- NM
- EX
- VG
- G
101 - 125 of 305 results