MTG / Adventures In The Forgotten Realms
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Mountain (277)
Adventures in the Forgotten Realms
(L)
Collector #: 277
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Lair of the Hydra
Adventures in the Forgotten Realms
(R)
Collector #: 259
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Land
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If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Priest of Ancient Lore
Adventures in the Forgotten Realms
(C)
Collector #: 035
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2/1 Creature - Dwarf Cleric
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| When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. | |
- NM
- EX
- VG
- G
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Drider
Adventures in the Forgotten Realms
(U)
Collector #: 098
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4/3 Creature - Elf Spider
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Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. |
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- NM
- EX
- VG
- G
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Trelasarra, Moon Dancer
Adventures in the Forgotten Realms
(U)
Collector #: 236
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2/2 Legendary Creature - Elf Cleric
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| Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Brazen Dwarf
Adventures in the Forgotten Realms
(C)
Collector #: 134
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1/3 Creature - Dwarf Shaman
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| Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Lost Mine of Phandelver
Adventures in the Forgotten Realms
(S)
Collector #: 021
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Cave Entrance: Scry 1.
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- NM
- EX
- VG
- G
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Minimus Containment
Adventures in the Forgotten Realms
(C)
Collector #: 024
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Enchantment - Aura
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Enchant nonland permanent Enchanted permanent is a Treasure artifact with “ |
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- NM
- EX
- VG
- G
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You Find the Villains' Lair
Adventures in the Forgotten Realms
(C)
Collector #: 084
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Monk Class
Adventures in the Forgotten Realms
(R)
Collector #: 228
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." |
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- NM
- EX
- VG
- G
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Wish
Adventures in the Forgotten Realms
(R)
Collector #: 166
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Sorcery
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| You may play a card you own form outside the game this turn. | |
- NM
- EX
- VG
- G
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Yuan-Ti Malison
Adventures in the Forgotten Realms
(R)
Collector #: 086
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2/1 Creature - Snake Rogue
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Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Asmodeus the Archfiend
Adventures in the Forgotten Realms
(R)
Collector #: 088
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6/6 Legendary Creature - Devil God
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Binding Contract - If you would draw a card, exile the top card of your library face down instead. |
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- NM
- EX
- VG
- G
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Boo Token
Adventures in the Forgotten Realms
(S)
Collector #: 010
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1/1 Token Legendary Creature - Hamster
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| Trample, haste | |
- NM
- EX
- VG
- G
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Warlock Class
Adventures in the Forgotten Realms
(U)
Collector #: 125
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Leather Armor
Adventures in the Forgotten Realms
(C)
Collector #: 248
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Artifact - Equipment
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Equipped creature gets +0/+1 and has ward Equip |
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- NM
- EX
- VG
- G
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Lightfoot Rogue
Adventures in the Forgotten Realms
(U)
Collector #: 111
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2/1 Creature - Halfling Rogue
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Sneak Attack - Whenever Lightfoot Rogue attacks, roll a d20. 1-9: Lightfoot Rogue gains deathtouch until end of turn. 10-19: It gets +1/+0 and gains deathtouch until end of turn. 20: It gets +3/+0 and gains first strike and deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Fly
Adventures in the Forgotten Realms
(U)
Collector #: 059
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Enchantment - Aura
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Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Hoarding Ogre
Adventures in the Forgotten Realms
(C)
Collector #: 146
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3/3 Creature - Ogre
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Whenever Hoarding Ogre attacks, roll a d20. 1-9: Create a Treasure token. (It's an artifact with " 10-19: Create two Treasure tokens. 20: Create three Treasure tokens. |
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- NM
- EX
- VG
- G
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You Come to a River
Adventures in the Forgotten Realms
(C)
Collector #: 083
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Silver Raven
Adventures in the Forgotten Realms
(C)
Collector #: 074
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1/1 Artifact Creature - Bird
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Flying When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Swamp (271)
Adventures in the Forgotten Realms
(L)
Collector #: 271
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Dragon's Fire
Adventures in the Forgotten Realms
(C)
Collector #: 139
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Instant
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As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead. |
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- NM
- EX
- VG
- G
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Wizard's Spellbook
Adventures in the Forgotten Realms
(R)
Collector #: 082
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Artifact - Book
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1-9: Copy that card. You may cast the copy. 10-19: Copy that card. You may cast the copy by paying 20: Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs. |
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- NM
- EX
- VG
- G
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Kick in the Door
Adventures in the Forgotten Realms
(C)
Collector #: 153
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Sorcery
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| Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
76 - 100 of 305 results