MTG / Adventures In The Forgotten Realms Commander Decks
251 - 275 of 293 results
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Fertile Ground
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 158
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Enchantment - Aura
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Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Murder of Crows
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 088
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4/4 Creature - Bird
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Flying Whenever another creature dies, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Thriving Isle
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 270
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Land
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Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. |
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- NM
- EX
- VG
- G
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Vitu-Ghazi, the City-Tree
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 272
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Land
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- NM
- EX
- VG
- G
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Demanding Dragon
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 120
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5/5 Creature - Dragon
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Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Dream Pillager
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 125
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4/4 Creature - Dragon
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Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. |
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- NM
- EX
- VG
- G
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Fiend of the Shadows
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 099
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3/3 Creature - Vampire Wizard
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Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. |
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- NM
- EX
- VG
- G
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Prognostic Sphinx
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 090
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3/5 Creature - Sphinx
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Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Return to Nature
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 169
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Thriving Grove
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 268
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Land
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Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. |
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- NM
- EX
- VG
- G
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Winds of Rath
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 078
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Sorcery
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| Destroy all creatures that aren't enchanted. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Angelic Gift
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 064
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Enchantment - Aura
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Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
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- NM
- EX
- VG
- G
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Meteor Golem
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 210
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3/3 Artifact Creature - Golem
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| When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Paradise Druid
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 165
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2/1 Creature - Elf Druid
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Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Shielding Plax
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 192
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Enchantment - Aura
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Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. |
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- NM
- EX
- VG
- G
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Thopter Token // Treasure Token
Adventures in the Forgotten Realms Commander Decks
(S)
Collector #: 012
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1/1 Token Artifact Creature - Thopter
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Flying Back Treasure Token Token Artifact - Treasure |
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- NM
- EX
- VG
- G
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Unstable Obelisk
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 220
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Artifact
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- NM
- EX
- VG
- G
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Shadowblood Ridge
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 259
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Land
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- NM
- EX
- VG
- G
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The Monarch Token // Dragon Spirit Token
Adventures in the Forgotten Realms Commander Decks
(S)
Collector #: 013
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At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch. Back Dragon Spirit Token Token Creature - Dragon Spirit When this creature deals damage, sacrifice it. 5/4 |
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- NM
- EX
- VG
- G
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Abundant Growth
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 150
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Enchantment - Aura
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Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has “ |
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- NM
- EX
- VG
- G
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Dragonlord's Servant
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 123
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1/3 Creature - Goblin Shaman
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Dragon spells you cast cost |
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- NM
- EX
- VG
- G
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Grasslands
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 242
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Land
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Grasslands enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Psychic Impetus
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 092
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2. |
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- NM
- EX
- VG
- G
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Shriekmaw
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 110
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3/2 Creature - Elemental
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Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke |
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- NM
- EX
- VG
- G
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Dire Fleet Daredevil
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 121
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2/1 Creature - Human Pirate
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First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. |
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- NM
- EX
- VG
- G
251 - 275 of 293 results