MTG / Unstable
226 - 250 of 288 results
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Selfie Preservation
Unstable
(C)
Collector #: 119
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Sorcery
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| Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Sly Spy (A 'Reveals hand')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card. | |
- NM
- EX
- VG
- G
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Steam-Powered
Unstable
(U)
Collector #: 161
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0/4 Artifact Creature - Construct
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Augment |
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- NM
- EX
- VG
- G
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Steamfloggery
Unstable
(U)
Collector #: 096
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Instant
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| Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assmeble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Stinging Scorpion
Unstable
(C)
Collector #: 072
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3/2 Host Creature - Scorpion
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When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. |
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- NM
- EX
- VG
- G
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Success!
Unstable
(C)
Collector #: 024
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Suspicious Nanny
Unstable
(U)
Collector #: 047
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3/4 Creature - Human Spy Rigger
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| Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Teacher's Pet
Unstable
(U)
Collector #: 025
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2/1 Creature - Cat Bird Scientist
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- NM
- EX
- VG
- G
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Time Out
Unstable
(C)
Collector #: 048
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Instant
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| Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. | |
- NM
- EX
- VG
- G
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Tread Mill
Unstable
(C)
Collector #: 208
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Artifact - Contraption
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| Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Twiddlestick Charger
Unstable
(C)
Collector #: 210
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Artifact - Contraption
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| Whenever you crank Twiddlestick Charger, tap or untap target creature. | |
- NM
- EX
- VG
- G
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Work a Double
Unstable
(C)
Collector #: 100
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Sorcery
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| Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) | |
- NM
- EX
- VG
- G
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Better Than One
Unstable
(R)
Collector #: 128
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Sorcery
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| A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) | |
- NM
- EX
- VG
- G
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Handy Dandy Clone Machine
Unstable
(R)
Collector #: 149
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Artifact
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- NM
- EX
- VG
- G
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Incite Insight
Unstable
(R)
Collector #: 036
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Sorcery
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| Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Jackknight
Unstable
(R)
Collector #: 011
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1/1 Artifact Creature - Cyborg Knight
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| Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Mary O'Kill
Unstable
(R)
Collector #: 138
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5/5 Legendary Creature - Human Villian
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- NM
- EX
- VG
- G
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Oaken Power Suit
Unstable
(R)
Collector #: 196
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Artifact - Contraption
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| Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Oddly Uneven
Unstable
(R)
Collector #: 015
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Serpentine
Unstable
(R)
Collector #: 120
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3/3 Creature - Wurm
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Whenever a land enters the battlefield under your control, Augment |
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- NM
- EX
- VG
- G
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X
Unstable
(R)
Collector #: 137
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2/2 Legendary Creature - Human Spy
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As long as X is in X’s owner’s opponent’s hand, X’s owner may cast X and activate X’s abilities. That opponent can’t cast X and plays with their hand revealed. |
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- NM
- EX
- VG
- G
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Applied Aeronautics
Unstable
(C)
Collector #: 168
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Artifact - Contraption
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| Whenever you crank Applied Aeronautics until end of turn, target creature gets +1/+0, gains flying and becomes an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Beast in Show (A - Baloth - "Something really...")
Unstable
(C)
Collector #: 103
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6/4 Creature - Beast
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| Trample | |
- NM
- EX
- VG
- G
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Beast in Show (B - Gnarlid - "We've not seen...")
Unstable
(C)
Collector #: 103
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6/4 Creature - Beast
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| Trample | |
- NM
- EX
- VG
- G
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Beast in Show (D - Thragtusk - "Not a surprise...")
Unstable
(C)
Collector #: 103
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6/4 Creature - Beast
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| Trample | |
- NM
- EX
- VG
- G
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