MTG / Unstable
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Despondent Killbot
Unstable
(C)
FOIL
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Hangman
Unstable
(R)
Collector #: 056
FOIL
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1/1 Creature - Human Villian
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As Hangman enters the battlefield, secretly note a word with six to eight letters. When a player guesses the noted word or all of its letters, sacrifice Hangman. |
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- NM
- EX
- VG
- G
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Rules Lawyer
Unstable
(R)
Collector #: 020
FOIL
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1/1 Artifact Creature - Cyborg Advisor
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| State-based actions don't apply to you or other permanents you control. (You don't lose the game to having 0 or lessl ife or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attacked or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) | |
- NM
- EX
- VG
- G
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Thud-for-Duds
Unstable
(U)
Collector #: 206
FOIL
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Artifact - Contraption
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| Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results. | |
- NM
- EX
- VG
- G
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Incite Insight
Unstable
(R)
Collector #: 036
FOIL
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Sorcery
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| Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Animate Library
Unstable
(R)
Collector #: 026
FOIL
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Enchantment - Aura
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Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate library instead. |
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- NM
- EX
- VG
- G
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Hydradoodle
Unstable
(R)
Collector #: 112
FOIL
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0/0 Creature - Hydra Dog
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As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results. Reach, trample |
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- NM
- EX
- VG
- G
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Ineffable Blessing (E - Odd or Even)
Unstable
(R)
Collector #: 113
FOIL
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Enchantment
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As Ineffable Blessing enters the battlefield, choose odd or even. Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card. |
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- NM
- EX
- VG
- G
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Widget Contraption
Unstable
(U)
Collector #: 211
FOIL
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Artifact - Contraption
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| Whenever you crack Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Dual Doomsuits
Unstable
(R)
Collector #: 179
FOIL
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Artifact - Contraption
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| Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead. | |
- NM
- EX
- VG
- G
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Squirrel-Powered Scheme
Unstable
(U)
Collector #: 070
FOIL
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Enchantment
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| Increase the result of each die you roll by 2. | |
- NM
- EX
- VG
- G
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The Grand Calcutron
Unstable
(M)
Collector #: 131
FOIL
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Legendary Artifact
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The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Turbo-Thwacking Auto-Hammer
Unstable
(U)
Collector #: 209
FOIL
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Artifact - Contraption
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| Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. | |
- NM
- EX
- VG
- G
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Refibrillator
Unstable
(R)
Collector #: 202
FOIL
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Artifact - Contraption
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| Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Super-Duper Death Ray
Unstable
(U)
Collector #: 097
FOIL
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Instant
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Trample Super-Duper Death Ray deals 4 damage to target creature. |
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- NM
- EX
- VG
- G
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Wrench-Rigger
Unstable
(C)
Collector #: 101
FOIL
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1/1 Creature - Goblin Rigger
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| When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Gnomeball Machine
Unstable
(U)
Collector #: 184
FOIL
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Artifact - Contraption
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| Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. | |
- NM
- EX
- VG
- G
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Grusilda, Monster Masher
Unstable
(R)
Collector #: 132
FOIL
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4/4 Legendary Creature - Zombie Villain
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|
Combined, enchanted, and equipped creatures you control have menace. |
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- NM
- EX
- VG
- G
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Guest List
Unstable
(R)
Collector #: 186
FOIL
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Artifact - Contraption
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| Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard. | |
- NM
- EX
- VG
- G
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Slaying Mantis
Unstable
(U)
Collector #: 122
FOIL
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6/6 Creature - Insect Wrestler
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Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. |
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- NM
- EX
- VG
- G
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Snickering Squirrel
Unstable
(C)
Collector #: 068
FOIL
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1/1 Creature - Squirrel Advisor
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| You may tap Snickering Squirrel to increase the result of a die any player rolled by 1. | |
- NM
- EX
- VG
- G
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Big Boa Constrictor
Unstable
(C)
Collector #: 051
FOIL
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1/2 Host Creature - Snake
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When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. |
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- NM
- EX
- VG
- G
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Dogsnail Engine
Unstable
(U)
Collector #: 178
FOIL
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Artifact - Contraption
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| Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Oaken Power Suit
Unstable
(R)
Collector #: 196
FOIL
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Artifact - Contraption
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| Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Steady-Handed Mook
Unstable
(C)
Collector #: 071
FOIL
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1/1 Creature - Human Rigger
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Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
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- NM
- EX
- VG
- G
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