MTG / Unstable
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Entirely Normal Armchair
Unstable
(U)
Collector #: 146
FOIL
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Artifact
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During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. |
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- NM
- EX
- VG
- G
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Three-Headed Goblin
Unstable
(R)
Collector #: 099
FOIL
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3/3 Creature - Goblin Mutant
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| Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) | |
- NM
- EX
- VG
- G
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Clocknapper
Unstable
(R)
Collector #: 029
FOIL
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2/2 Creature - Human Spy
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| When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) | |
- NM
- EX
- VG
- G
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Super-Duper Death Ray
Unstable
(U)
Collector #: 097
FOIL
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Instant
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Trample Super-Duper Death Ray deals 4 damage to target creature. |
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- NM
- EX
- VG
- G
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Despondent Killbot
Unstable
(C)
FOIL
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Half-Shark, Half-
Unstable
(U)
Collector #: 035
FOIL
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3/3 Creature - Shark
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At the beginning of your upkeep, Augment |
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- NM
- EX
- VG
- G
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Hydradoodle
Unstable
(R)
Collector #: 112
FOIL
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0/0 Creature - Hydra Dog
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As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results. Reach, trample |
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- NM
- EX
- VG
- G
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Shellephant
Unstable
(U)
Collector #: 121
FOIL
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/ Creature - Turtle and/or Elephant
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- NM
- EX
- VG
- G
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Curious Killbot
Unstable
(C)
Collector #: 145
FOIL
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Blurry Beeble
Unstable
(C)
Collector #: 027
FOIL
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1/1 Artifact Creature - Cyborg Beeble
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Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Jackknight
Unstable
(R)
Collector #: 011
FOIL
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1/1 Artifact Creature - Cyborg Knight
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| Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Staff of the Letter Magus
Unstable
(U)
Collector #: 159
FOIL
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Artifact
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As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name. |
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- NM
- EX
- VG
- G
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Ordinary Pony
Unstable
(C)
Collector #: 017
FOIL
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2/3 Host Creature - Horse
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When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Serpentine
Unstable
(R)
Collector #: 120
FOIL
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3/3 Creature - Wurm
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Whenever a land enters the battlefield under your control, Augment |
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- NM
- EX
- VG
- G
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Side Quest
Unstable
(U)
Collector #: 023
FOIL
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Sorcery
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| Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) | |
- NM
- EX
- VG
- G
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Better Than One
Unstable
(R)
Collector #: 128
FOIL
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Sorcery
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| A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) | |
- NM
- EX
- VG
- G
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Common Iguana
Unstable
(C)
Collector #: 079
FOIL
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1/3 Host Creature - Lizard
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When this creature enters the battlefield, you may discard a card. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Crafty Octopus
Unstable
(C)
Collector #: 030
FOIL
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1/3 Host Creature - Octopus Rigger
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When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
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- NM
- EX
- VG
- G
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Dirty Rat
Unstable
(C)
Collector #: 053
FOIL
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1/1 Host Creature - Rat
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When this creature enters the battlefield, target opponent discards a card. |
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- NM
- EX
- VG
- G
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GO TO JAIL
Unstable
(C)
Collector #: 008
FOIL
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Enchantment
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When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card’s owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
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- NM
- EX
- VG
- G
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Kindly Cognician
Unstable
(U)
Collector #: 037
FOIL
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1/3 Artifact Creature - Cyborg Artificer
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Spells you cast that refer to artifacts or Contraptions in their rules text cost |
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- NM
- EX
- VG
- G
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Magic Word
Unstable
(C)
Collector #: 038
FOIL
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Enchantment - Aura
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Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature. |
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- NM
- EX
- VG
- G
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Delighted Killbot
Unstable
(C)
FOIL
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Lobe Lobber
Unstable
(U)
Collector #: 153
FOIL
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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Split Screen
Unstable
(R)
Collector #: 158
FOIL
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Artifact
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When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together. |
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- NM
- EX
- VG
- G
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