MTG / 2013 Core Set
226 - 249 of 249 results
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Swamp (238 A)
2013 Core Set
(L)
Collector #: 238
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Swamp (239 B)
2013 Core Set
(L)
Collector #: 239
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Swamp (241 D)
2013 Core Set
(L)
Collector #: 241
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Timberpack Wolf
2013 Core Set
(C)
Collector #: 194
FOIL
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2/2 Creature - Wolf
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| Timberpack Wolf Gets +1/+1 for each creature you control named Timberpack Wolf. | |
- NM
- EX
- VG
- G
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Titanic Growth
2013 Core Set
(C)
Collector #: 195
FOIL
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Instant
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| Target creature gets +4/+4 until end of turn. | |
- NM
- EX
- VG
- G
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Torch Fiend
2013 Core Set
(U)
Collector #: 151
FOIL
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2/1 Creature - Devil
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- NM
- EX
- VG
- G
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Touch of the Eternal
2013 Core Set
(R)
Collector #: 037
FOIL
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Enchantment
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| At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. | |
- NM
- EX
- VG
- G
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Trumpet Blast
2013 Core Set
(C)
Collector #: 152
FOIL
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Instant
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| Attacking creatures get +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Turn to Slag
2013 Core Set
(C)
Collector #: 153
FOIL
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Sorcery
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| Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. | |
- NM
- EX
- VG
- G
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Unsummon
2013 Core Set
(C)
Collector #: 075
FOIL
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Instant
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| Return target creature to its owner's hand. | |
- NM
- EX
- VG
- G
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Vampire Nocturnus
2013 Core Set
(M)
Collector #: 113
FOIL
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3/3 Creature - Vampire
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Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. |
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- NM
- EX
- VG
- G
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Vastwood Gorger
2013 Core Set
(C)
Collector #: 196
FOIL
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5/6 Creature - Wurm
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- NM
- EX
- VG
- G
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Vedalken Entrancer
2013 Core Set
(C)
Collector #: 076
FOIL
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1/4 Creature - Vedalken Wizard
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- NM
- EX
- VG
- G
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Void Stalker
2013 Core Set
(R)
Collector #: 077
FOIL
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2/1 Creature - Elemental
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- NM
- EX
- VG
- G
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Volcanic Strength
2013 Core Set
(C)
Collector #: 155
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.) |
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- NM
- EX
- VG
- G
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Walking Corpse
2013 Core Set
(C)
Collector #: 116
FOIL
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2/2 Creature - Zombie
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- NM
- EX
- VG
- G
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Wall of Fire
2013 Core Set
(C)
Collector #: 156
FOIL
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0/5 Creature - Wall
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Defender (This creature can't attack.) |
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- NM
- EX
- VG
- G
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War Falcon
2013 Core Set
(C)
Collector #: 038
FOIL
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2/1 Creature - Bird
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Flying War Falcon can't attack unless you control a Knight or a Soldier. |
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- NM
- EX
- VG
- G
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War Priest of Thune
2013 Core Set
(U)
Collector #: 039
FOIL
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2/2 Creature - Human Cleric
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| When War Priest of Thune enters the battlefield, you may destroy target enchantment. | |
- NM
- EX
- VG
- G
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Watercourser
2013 Core Set
(C)
Collector #: 078
FOIL
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2/3 Creature - Elemental
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- NM
- EX
- VG
- G
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Welkin Tern
2013 Core Set
(C)
Collector #: 079
FOIL
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2/1 Creature - Bird
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Flying Welkin Tern can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Wind Drake
2013 Core Set
(C)
Collector #: 080
FOIL
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2/2 Creature - Drake
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| Flying | |
- NM
- EX
- VG
- G
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Yeva's Forcemage
2013 Core Set
(C)
Collector #: 198
FOIL
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2/2 Creature - Elf Shaman
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| When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Zombie Goliath
2013 Core Set
(C)
Collector #: 119
FOIL
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4/3 Creature - Zombie Giant
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- NM
- EX
- VG
- G
226 - 249 of 249 results