MTG / Pioneer Format Format
7126 - 7150 of 10000 results
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Surveillance Room
Marvel Super Heroes
(C)
Collector #: 0274
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Land
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When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Treasure Cruise
Khans of Tarkir
(C)
Collector #: 059
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for Draw three cards. |
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- NM
- EX
- VG
- G
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Pawpatch Formation
Bloomburrow
(U)
Collector #: 0186
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Thranduil's Company (0213 - Borderless)
The Hobbit Variants
(R)
Collector #: 0213
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3/4 Creature - Elf Soldier
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As long as you control another Elf, you may play an additional land on each of your turns. Landfalll - Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Extravagant Replication
Foundations
(R)
Collector #: 0154
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Enchantment
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| At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. | |
- NM
- EX
- VG
- G
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Mech Hangar
Kamigawa: Neon Dynasty
(U)
Collector #: 270
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Land
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- NM
- EX
- VG
- G
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Howlpack Piper
Innistrad: Crimson Vow
(R)
Collector #: 205
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2/2 Creature - Human Werewolf
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This spell can't be countered. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wildsong Howler Creature - Werewolf Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Kamahl's Druidic Vow
Dominaria
(R)
Collector #: 166
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Legendary Sorcery
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(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard. |
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- NM
- EX
- VG
- G
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The Cloning of Shredder
Teenage Mutant Ninja Turtles
(M)
Collector #: 0060
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III) I - Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. II, III - Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. |
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- NM
- EX
- VG
- G
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Down in the Valley
The Hobbit
(R)
Collector #: 0124
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II - This Saga gains "Landfall - Whenever a land you control enters, create a 1/1 green Elf creature token." III, IV - Elves you control get +1/+0 and gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Call Damage Control
Marvel Super Heroes
(C)
Collector #: 0162
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Sorcery
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Choose up to two. Return those cards from your graveyard to your hand.
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- NM
- EX
- VG
- G
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Way of the Healer
Reality Fracture
(U)
Collector #: 0207
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Legendary Enchantment
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When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") Planeswalkers you control have "[-2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1." |
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- NM
- EX
- VG
- G
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Beatrix, Loyal General (Starter Kit)
Final Fantasy
(R)
Collector #: 0554
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4/4 Legendary Creature - Human Soldier
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Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control. |
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- NM
- EX
- VG
- G
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See the Truth
Core Set 2021
(R)
Collector #: 069
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Sorcery
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| Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead. | |
- NM
- EX
- VG
- G
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Command Tower (0236)
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0236
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Land
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- NM
- EX
- VG
- G
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Song of Freyalise
Dominaria
(U)
Collector #: 179
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Until your next turn, creatures you control gain " III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Hard-Hitting Question
Murders at Karlov Manor
(U)
Collector #: 0164
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Sorcery
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| Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. | |
- NM
- EX
- VG
- G
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Stocking the Pantry
Bloomburrow
(U)
Collector #: 0194
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Enchantment
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Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry. |
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- NM
- EX
- VG
- G
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Spell Pierce
Secrets of Strixhaven Mystical Archive
(U)
Collector #: 0023
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Double Vision
Core Set 2021
(R)
Collector #: 142
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Enchantment
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| Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Test of Talents
Strixhaven: School of Mages
(U)
Collector #: 059
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Instant
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| Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. | |
- NM
- EX
- VG
- G
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End-Raze Forerunners
Ravnica Allegiance
(R)
Collector #: 124
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7/7 Creature - Boar
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Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. |
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- NM
- EX
- VG
- G
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Inevitable Defeat
Tarkir: Dragonstorm
(R)
Collector #: 0194
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Instant
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This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Sunken Hollow
Battle for Zendikar
(R)
Collector #: 249
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Land - Island Swamp
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( Sunken Hollow enters the battlefield tapped unless your control two or more basic lands. |
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- NM
- EX
- VG
- G
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Spell Pierce (Store Championship)
Promotional
(R)
Collector #: 004
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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