MTG / Modern Format
7126 - 7150 of 10000 results
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Craterhoof Behemoth (376 - Foil)
Secret Lair
(M)
Collector #: 376
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Doubling Cube
Mystery Booster/The List
(R)
Collector #: 321
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Artifact
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- NM
- EX
- VG
- G
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Psychic Corrosion (1669 - Non-Foil)
Secret Lair
(R)
Collector #: 1669
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Enchantment
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| Whenever you draw a card, each opponent mills two cards. | |
- NM
- EX
- VG
- G
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Rugged Prairie (OGW Expeditions Foil)
Masterpiece Series: Expeditions
(S)
Collector #: 034
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Land
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- NM
- EX
- VG
- G
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Spirited Companion (0896 - Foil)
Secret Lair
(R)
Collector #: 0896
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1/1 Enchantment Creature - Dog
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
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Strionic Resonator (0116 - Borderless Box Topper)
The Lost Caverns of Ixalan Commander Decks Variants
(R)
Collector #: 0116
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Artifact
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- NM
- EX
- VG
- G
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Waste Not (1299 - Non-Foil)
Secret Lair
(R)
Collector #: 1299
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Enchantment
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Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add Whenever an opponent discards a noncreature, nonland card, draw a card. |
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- NM
- EX
- VG
- G
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Higure, the Still Wind
Planechase Anthology
(R)
Collector #: 018
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3/4 Legendary Creature - Human Ninja
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Ninjutsu Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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Higure, the Still Wind (2368 - Shredder, Criminal Mastermind - Non-Foil)
Secret Lair
(R)
Collector #: 2368
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3/4 Legendary Creature - Human Ninja
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Ninjutsu Whenever Shredder deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Shalai, Voice of Plenty (244 - Foil)
Secret Lair
(R)
Collector #: 244
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3/4 Legendary Creature - Angel
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Flying You, planeswalkers you control, and other creatures you control have hexproof. |
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- NM
- EX
- VG
- G
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Vilis, Broker of Blood (1567 - Non-Foil)
Secret Lair
(R)
Collector #: 1567
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8/8 Legendary Creature - Demon
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Flying Whenever you lose life, draw that many cards. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Vito, Thorn of the Dusk Rose (Extended Art)
Core Set 2021 Variants
(R)
Collector #: 362
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1/3 Legendary Creature - Vampire Cleric
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Whenever you gain life, target opponent loses that much life. |
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- NM
- EX
- VG
- G
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Exotic Orchard (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0493
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Land
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- NM
- EX
- VG
- G
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Godless Shrine (Prerelease Foil)
Promotional
(R)
Collector #: 0254
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Land - Plains Swamp
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| As this land enters, you may pay 2 life. If you don't, it enters tapped. | |
- NM
- EX
- VG
- G
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Mass Hysteria (1426 - Foil)
Secret Lair
(R)
Collector #: 1426
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Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Primordial Hydra (1330 - Foil)
Secret Lair
(M)
Collector #: 1330
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0/0 Creature - Hydra
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Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Propaganda (1633 - Foil)
Secret Lair
(R)
Collector #: 1633
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Enchantment
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Creatures can’t attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Seasoned Pyromancer (Borderless)
Double Masters 2022 Variants
(M)
Collector #: 363
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2/2 Creature - Human Shaman
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When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. |
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- NM
- EX
- VG
- G
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Silence (2300 - Foil)
Secret Lair
(R)
Collector #: 2300
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Stitcher's Supplier (1098 - Foil)
Secret Lair
(R)
Collector #: 1098
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1/1 Creature - Zombie
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| When Stitcher’s Supplier enters the battlefield or dies, mill three cards. | |
- NM
- EX
- VG
- G
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Sword of Light and Shadow (0125 - Borderless)
Universes Beyond: Assassin's Creed Variants
(M)
Collector #: 0125
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip |
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- NM
- EX
- VG
- G
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Triumph of the Hordes (2366 - Mutanimals United - Non-Foil)
Secret Lair
(R)
Collector #: 2366
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Sorcery
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| Until end of turn, creatures you control get +1/+1 and gain trample and infect. | |
- NM
- EX
- VG
- G
| Murderous Redcap (FNM Foil) |
2/2 Creature - Goblin Assassin
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When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Talisman of Conviction (1060 - Non-Foil)
Secret Lair
(R)
Collector #: 1060
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Artifact
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- NM
- EX
- VG
- G
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Command Tower (Foil)
Commander's Arsenal
(C)
Collector #: 002
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Land
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- NM
- EX
- VG
- G
7126 - 7150 of 10000 results