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Tower Winder (0070 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0070
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1/1 Creature - Snake
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Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. |
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- NM
- EX
- VG
- G
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Winds of Abandon (0077 - JPN Alternate Art)
Secrets of Strixhaven Mystical Archive JPN
(M)
Collector #: 0077
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Sorcery
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload |
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- NM
- EX
- VG
- G
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Borne Upon a Wind (0350 - Extended Art)
The Lord of the Rings: Tales of Middle-earth Variants
(R)
Collector #: 0350
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Instant
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You may cast spells this turn as though they had flash. Draw a card. |
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- NM
- EX
- VG
- G
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South Wind Avatar (0269 - Extended Art)
Teenage Mutant Ninja Turtles Variants
(R)
Collector #: 0269
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3/4 Creature - Snake Spirit Avatar
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Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Mu Yanling, Wind Rider (0379 - Extended Art)
Aetherdrift Variants
(M)
Collector #: 0379
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2/4 Legendary Creature - Human Wizard Pilot
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When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. Vehicles you control have flying. Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Invoke the Winds (Extended Art)
Kamigawa: Neon Dynasty Variants
(R)
Collector #: 444
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Sorcery
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| Gain control of target artifact or creature. Untap it. | |
- NM
- EX
- VG
- G
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Zeriam, Golden Wind (Extended Art)
Dominaria United Commander Decks Variants
(R)
Collector #: 081
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3/4 Legendary Creature - Griffin
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Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. |
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- NM
- EX
- VG
- G
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Master of Winds (Extended Art)
Zendikar Rising Variants
(R)
Collector #: 331
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1/4 Creature - Sphinx Wizard
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Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
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- NM
- EX
- VG
- G
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