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Starting Town
Final Fantasy
(R)
Collector #: 0289
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Land - Town
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This land enters tapped unless it's your first, second, or third turn of the game. |
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- NM
- EX
- VG
- G
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Bureau Headmaster (Starter Kit)
Universes Beyond: Assassin's Creed
(U)
Collector #: 0296
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2/2 Creature - Human Assassin
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Equipment spells you cast cost Equip abilities you activate cost |
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- NM
- EX
- VG
- G
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Ultima Weapon (Starter Kit)
Final Fantasy
(R)
Collector #: 0563
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Legendary Artifact - Equipment
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Whenever equipped creature attacks, destroy target creature an opponent controls. Equipped creature gets +7/+7. Equip |
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- NM
- EX
- VG
- G
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Battlefield Improvisation (Starter Kit)
Universes Beyond: Assassin's Creed
(C)
Collector #: 0276
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Instant
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| Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it. | |
- NM
- EX
- VG
- G
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Surtr, Fiery Jotun (Starter Kit)
Universes Beyond: Assassin's Creed
(R)
Collector #: 0293
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5/5 Legendary Creature - Giant God Warrior
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Trample Whenever you cast a historic spell, Surtr, Fiery Jotun deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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Achilles Davenport (Starter Kit)
Universes Beyond: Assassin's Creed
(R)
Collector #: 0294
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3/3 Legendary Creature - Human Assassin
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Freerunning Menace Other Assassins you control get +1/+1. |
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- NM
- EX
- VG
- G
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Rooftop Bypass (Starter Kit)
Universes Beyond: Assassin's Creed
(R)
Collector #: 0298
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Enchantment
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| Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. | |
- NM
- EX
- VG
- G
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Rosa, Resolute White Mage (Starter Kit)
Final Fantasy
(R)
Collector #: 0555
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2/3 Legendary Creature - Human Noble Cleric
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Reach (This creature can block creature with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.) |
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- NM
- EX
- VG
- G
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Angelic Guardian (Spellslinger Starter Kit)
Core Set 2020
(R)
Collector #: 302
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5/5 Creature - Angel
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Flying Whenever one or more creatures you control attack, they gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Ultimecia, Temporal Threat (Starter Kit)
Final Fantasy
(R)
Collector #: 0556
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4/4 Legendary Creature - Human Warlock
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When Ultimecia enters, tap all creatures your opponents control. Whenever a creature you control deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Beatrix, Loyal General (Starter Kit)
Final Fantasy
(R)
Collector #: 0554
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4/4 Legendary Creature - Human Soldier
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Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control. |
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- NM
- EX
- VG
- G
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Sword of Vengeance (Starter Kit)
Bloomburrow
(R)
Collector #: 0395
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Artifact - Equipment
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Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip |
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- NM
- EX
- VG
- G
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Colossification (Starter Kit)
Bloomburrow
(R)
Collector #: 0392
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Enchantment - Aura
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Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20. |
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- NM
- EX
- VG
- G
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Escarpment Fortress (Starter Kit)
Universes Beyond: Assassin's Creed
(R)
Collector #: 0278
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3/5 Creature - Wall
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Defender Reach Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card. |
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- NM
- EX
- VG
- G
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Start Your Engines! Token
Aetherdrift
(S)
Collector #: 0014
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| Whenever an opponent loses life during your turn, if your speed is 1 or greater, increase your speed by 1. Max speed is 4. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Startled Awake
Shadows Over Innistrad
(M)
Collector #: 088
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Sorcery
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Target opponent mills thirteen cards. ----Transform---- Persistent Nightmare Creature - Nightmare 1/1 Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. |
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- NM
- EX
- VG
- G
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Seymour Flux (Starter Kit)
Final Fantasy
(R)
Collector #: 0558
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5/5 Legendary Creature - Spirit Avatar
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| At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux. | |
- NM
- EX
- VG
- G
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Brotherhood Spy (Starter Kit)
Universes Beyond: Assassin's Creed
(U)
Collector #: 0282
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1/3 Creature - Human Assassin
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| At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Poison-Blade Mentor (Starter Kit)
Universes Beyond: Assassin's Creed
(U)
Collector #: 0288
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2/1 Creature - Human Assassin
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Deathtouch Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Magitek Scythe (Starter Kit)
Final Fantasy
(R)
Collector #: 0562
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Artifact - Equipment
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A Test of Your Reflexes! - When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Startled Awake (Prerelease Foil)
Promotional
(M)
Collector #: 088
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Sorcery
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Target opponent mills thirteen cards. ----Transform---- Persistent Nightmare Creature - Nightmare 1/1 Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. |
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- NM
- EX
- VG
- G
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Lightning, Security Sergeant (Starter Kit)
Final Fantasy
(R)
Collector #: 0560
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2/3 Legendary Creature - Human Soldier
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Menace (This creature can't be blocked except by two or more creatures.) Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning. |
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- NM
- EX
- VG
- G
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Gandalf, Spark Starter (0203 - Borderless)
The Hobbit Variants
(U)
Collector #: 0203
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4/3 Legendary Creature - Avatar Wizard
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Reach When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. |
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- NM
- EX
- VG
- G
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Starting Town (Prerelease Foil)
Promotional
(R)
Collector #: 0289
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Land - Town
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This land enters tapped unless it's your first, second, or third turn of the game. |
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- NM
- EX
- VG
- G
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Feed the Swarm (Starter Commander)
Mystery Booster/The List
(C)
Collector #: 077
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Sorcery
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| Destroy target creature or enchantment and opponent controls. You lose life equal to that permanent's mana value. | |
- NM
- EX
- VG
- G
1 - 25 of 86 results