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Nowhere to Run
Duskmourn: House of Horror
(U)
Collector #: 0111
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Enchantment
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Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
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- NM
- EX
- VG
- G
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Nowhere to Run (Standard Showdown Foil)
Promotional
(R)
Collector #: 0001
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Enchantment
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Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
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- NM
- EX
- VG
- G
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Nowhere to Run (Standard Showdown Non-Foil)
Promotional
(R)
Collector #: 0001
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Enchantment
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Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
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- NM
- EX
- VG
- G
1 - 3 of 3 results