Search Results

1 - 3 of 3 results
Adv Search
Refine search:
Nowhere to Run
1 B
Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Nowhere to Run (Standard Showdown Foil)
Promotional (R)
Collector #: 0001
1 B
Enchantment
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $8.99
  • 1 available @ $7.19
  • $6.29
    Out of stock.
  • $4.50
    Out of stock.
Nowhere to Run (Standard Showdown Non-Foil)
Promotional (R)
Collector #: 0001
1 B
Enchantment
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $1.49
  • $1.19
    Out of stock.
  • $1.04
    Out of stock.
  • $0.75
    Out of stock.
1 - 3 of 3 results