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Doctor Doom
Marvel Super Heroes
(M)
Collector #: 0095
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3/3 Legendary Creature - Human Scientist Villain
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When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. |
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- NM
- EX
- VG
- G
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Doctor Doom (0365 - Borderless)
Marvel Super Heroes Variants
(M)
Collector #: 0365
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3/3 Legendary Creature - Human Scientist Villain
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When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. |
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- NM
- EX
- VG
- G
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The Fourteenth Doctor (1583 - Foil)
Secret Lair
(R)
Collector #: 1583
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3/4 Legendary Creature - Time Lord Doctor
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When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Doctor Doom, King of Latveria (0006 - Borderless)
Marvel Super Heroes Eternal-Legal Variants
(M)
Collector #: 0006
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3/3 Legendary Creature - Human Noble Villain
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When you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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The Fifteenth Doctor (1584 - Foil)
Secret Lair
(R)
Collector #: 1584
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3/3 Legendary Creature - Time Lord Doctor
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When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for |
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- NM
- EX
- VG
- G
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The Fourteenth Doctor (1583 - Non-Foil)
Secret Lair
(R)
Collector #: 1583
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3/4 Legendary Creature - Time Lord Doctor
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When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. |
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- NM
- EX
- VG
- G
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The Second Doctor
Universes Beyond: Doctor Who
(R)
Collector #: 0156
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2/4 Legendary Creature - Time Lord Doctor
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Players have no maximum hand size. How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. |
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- NM
- EX
- VG
- G
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The Fifteenth Doctor (1584 - Non-Foil)
Secret Lair
(R)
Collector #: 1584
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3/3 Legendary Creature - Time Lord Doctor
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When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for |
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- NM
- EX
- VG
- G
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The Tenth Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(M)
Collector #: 0561
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3/5 Legendary Creature - Time Lord Doctor
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Allons-y! - Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey - |
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- NM
- EX
- VG
- G
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The Tenth Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(M)
Collector #: 0446
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3/5 Legendary Creature - Time Lord Doctor
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Allons-y! - Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey - |
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- NM
- EX
- VG
- G
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The Thirteenth Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(M)
Collector #: 0448
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2/2 Legendary Creature - Time Lord Doctor
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Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it. |
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- NM
- EX
- VG
- G
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The Second Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0553
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2/4 Legendary Creature - Time Lord Doctor
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Players have no maximum hand size. How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. |
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- NM
- EX
- VG
- G
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The Thirteenth Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(M)
Collector #: 0564
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2/2 Legendary Creature - Time Lord Doctor
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Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it. |
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- NM
- EX
- VG
- G
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Doctor Jane Foster
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0757
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2/3 Legendary Creature - Human Doctor
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Vigilance (Attacking doesn't cause this creature to tap.) When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead. |
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- NM
- EX
- VG
- G
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The Night of the Doctor
Universes Beyond: Doctor Who
(R)
Collector #: 0024
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice II.) I: Destroy all creatures. II: Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it. |
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- NM
- EX
- VG
- G
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The Sixth Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0557
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3/3 Legendary Creature - Time Lord Doctor
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| Time Lord's Perogative - Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.) | |
- NM
- EX
- VG
- G
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Trait Doctoring
Dragon's Maze
(R)
Collector #: 018
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Sorcery
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Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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- NM
- EX
- VG
- G
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The Second Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0440
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2/4 Legendary Creature - Time Lord Doctor
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Players have no maximum hand size. How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. |
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- NM
- EX
- VG
- G
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The Thirteenth Doctor (Display Commander - Not Tournament Legal)
Universes Beyond: Doctor Who
(M)
Collector #: 0195
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2/2 Legendary Creature - Time Lord Doctor
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Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it. |
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- NM
- EX
- VG
- G
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Doctor Doom, Unrivaled
Marvel Super Heroes Eternal-Legal
(M)
Collector #: 0654
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4/4 Legendary Creature - Human Sorcerer Villain
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Lifelink |
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- NM
- EX
- VG
- G
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Doctor Doom (0336 - Borderless)
Marvel Super Heroes Variants
(M)
Collector #: 0336
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3/3 Legendary Creature - Human Scientist Villain
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When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. |
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- NM
- EX
- VG
- G
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Doctor Strange, Surgeon
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0591
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2/5 Legendary Creature - Human Doctor Hero
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Lifelink If you would gain life, you gain twice that much life instead. At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Doctor Octopus, Master Planner (0228 - Borderless)
Marvel's Spider-Man Variants
(M)
Collector #: 0228
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4/8 Legendary Creature - Human Scientist Villain
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Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Doctor Octopus, Master Planner
Marvel's Spider-Man
(M)
Collector #: 0128
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4/8 Legendary Creature - Human Scientist Villain
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Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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The Eleventh Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0562
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3/2 Legendary Creature - Time Lord Doctor
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I. AM. TALKING! - Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. |
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- NM
- EX
- VG
- G
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