Search Results
1 - 25 of 26 results
Refine search:
|
White Plume Adventurer
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 049
|
3/3 Creature - Orc Cleric
|
|
When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. |
|
- NM
- EX
- VG
- G
|
Laboratory Maniac (0030 - Vana'diel Adventurers)
Final Fantasy Through the Ages
(U)
Collector #: 0030
|
2/2 Creature - Human Wizard
|
| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
|
White Plume Adventurer (Extended Art)
Commander Legends: Battle for Baldur's Gate Variants
(R)
Collector #: 558
|
3/3 Creature - Orc Cleric
|
|
When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. |
|
- NM
- EX
- VG
- G
|
Adventurer's Inn
Final Fantasy
(C)
Collector #: 0271
|
Land - Town
|
|
When this land enters, you gain 2 life. |
|
- NM
- EX
- VG
- G
|
Ravenloft Adventurer
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 142
|
3/4 Creature - Human Rogue Assassin
|
|
When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. |
|
- NM
- EX
- VG
- G
|
Adventurers' Guildhouse
Legends
(U)
Collector #: 300
|
Land
|
| Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendar | |
- NM
- EX
- VG
- G
|
Tomb of Horrors Adventurer
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 100
|
4/4 Creature - Elf Monk
|
|
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) |
|
- NM
- EX
- VG
- G
|
Caves of Chaos Adventurer
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 167
|
5/3 Creature - Human Barbarian
|
|
Trample When Caves of Chaos Adventurer enters the battlefield, you take the initiative. Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. |
|
- NM
- EX
- VG
- G
|
Caves of Chaos Adventurer (Extended Art)
Commander Legends: Battle for Baldur's Gate Variants
(R)
Collector #: 579
|
5/3 Creature - Human Barbarian
|
|
Trample When Caves of Chaos Adventurer enters the battlefield, you take the initiative. Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. |
|
- NM
- EX
- VG
- G
|
Ravenloft Adventurer (Extended Art)
Commander Legends: Battle for Baldur's Gate Variants
(R)
Collector #: 577
|
3/4 Creature - Human Rogue Assassin
|
|
When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. |
|
- NM
- EX
- VG
- G
|
Undermountain Adventurer
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 260
|
3/4 Creature - Giant Warrior
|
|
Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. |
|
- NM
- EX
- VG
- G
|
Tomb of Horrors Adventurer (Extended Art)
Commander Legends: Battle for Baldur's Gate Variants
(R)
Collector #: 567
|
4/4 Creature - Elf Monk
|
|
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) |
|
- NM
- EX
- VG
- G
|
Triumphant Adventurer
Adventures in the Forgotten Realms
(R)
Collector #: 237
|
1/1 Creature - Human Knight
|
|
Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) |
|
- NM
- EX
- VG
- G
|
Adventurer's Airship
Final Fantasy
(C)
Collector #: 0252
|
3/2 Artifact - Vehicle
|
|
Flying Whenever this Vehicle attacks, draw a card, then discard a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
|
- NM
- EX
- VG
- G
|
Undermountain Adventurer (Extended Art)
Commander Legends: Battle for Baldur's Gate Variants
(R)
Collector #: 594
|
3/4 Creature - Giant Warrior
|
|
Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. |
|
- NM
- EX
- VG
- G
|
White Plume Adventurer (Prerelease Foil)
Promotional
(R)
Collector #: 049
|
3/3 Creature - Orc Cleric
|
|
When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. |
|
- NM
- EX
- VG
- G
|
Triumphant Adventurer (Extended Art)
Adventures in the Forgotten Realms Variants
(R)
Collector #: 390
|
1/1 Creature - Human Knight
|
|
Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. |
|
- NM
- EX
- VG
- G
|
Caves of Chaos Adventurer (Promo Pack)
Promo Pack
(R)
Collector #: 167
|
5/3 Creature - Human Barbarian
|
|
Trample When Caves of Chaos Adventurer enters the battlefield, you take the initiative. Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. |
|
- NM
- EX
- VG
- G
|
Ravenloft Adventurer (Prerelease Foil)
Promotional
(R)
Collector #: 142
|
3/4 Creature - Human Rogue Assassin
|
|
When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. |
|
- NM
- EX
- VG
- G
|
Caves of Chaos Adventurer (Prerelease Foil)
Promotional
(R)
Collector #: 167
|
5/3 Creature - Human Barbarian
|
|
Trample When Caves of Chaos Adventurer enters the battlefield, you take the initiative. Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. |
|
- NM
- EX
- VG
- G
|
Undermountain Adventurer (Prerelease Foil)
Promotional
(R)
Collector #: 260
|
3/4 Creature - Giant Warrior
|
|
Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. |
|
- NM
- EX
- VG
- G
|
Tomb of Horrors Adventurer (Prerelease Foil)
Promotional
(R)
Collector #: 100
|
4/4 Creature - Elf Monk
|
|
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) |
|
- NM
- EX
- VG
- G
|
Veteran Adventurer
Zendikar Rising
(U)
Collector #: 218
|
5/5 Creature - Human
|
|
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs Vigilance |
|
- NM
- EX
- VG
- G
|
Triumphant Adventurer (Ampersand Foil)
Promotional
(R)
Collector #: 237
|
1/1 Creature - Human Knight
|
|
Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. |
|
- NM
- EX
- VG
- G
|
Triumphant Adventurer (Prerelease Foil)
Promotional
(R)
Collector #: 237
|
1/1 Creature - Human Knight
|
|
Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. |
|
- NM
- EX
- VG
- G
1 - 25 of 26 results