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Seize the Day (1172 - Non-Foil)
Secret Lair (R)
Sorcery
Collector #: 1172
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Seize the Day (480 - Non-Foil - Round Two)
Secret Lair (R)
Sorcery
Collector #: 480
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Seize the Day
Mystery Booster/The List (R)
Sorcery
Collector #: 147
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Seize the Day (480 - Foil - Round Two)
Secret Lair (R)
Sorcery
Collector #: 480
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Seize the Day (1172 - Foil)
Secret Lair (R)
Sorcery
Collector #: 1172
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Seize the Day
Ultimate Masters (R)
Sorcery
Collector #: 147
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Seize the Day
Odyssey (R)
Sorcery
Collector #: 220
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |