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Manta Riders
Tempest
(C)
Collector #: 074
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1/1 Creature - Merfolk
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: Manta Riders gains flying until end of turn. | |
Needle Storm
Tempest
(U)
Collector #: 241
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Sorcery
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Needle Storm deals 4 damage to each creature with flying. | |
Pacifism
Tempest
(C)
Collector #: 034
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block. |
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Rootbreaker Wurm
Tempest
(C)
Collector #: 251
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6/6 Creature - Wurm
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Trample | |
Screeching Harpy
Tempest
(U)
Collector #: 155
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2/2 Creature - Harpy Beast
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Flying : Regenerate Screeching Harpy. |
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Skyshroud Vampire
Tempest
(U)
Collector #: 157
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3/3 Creature - Vampire
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Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. |
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Spinal Graft
Tempest
(C)
Collector #: 159
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. |
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Thalakos Dreamsower
Tempest
(U)
Collector #: 092
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1/1 Creature - Thalakos Wizard
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Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped. |
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Duplicity
Tempest
(R)
Collector #: 060
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Enchantment
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When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owners' graveyards. |
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Emmessi Tome
Tempest
(R)
Collector #: 284
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Artifact
|
, : Draw two cards, then discard a card. | |
Mawcor
Tempest
(R)
Collector #: 075
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3/3 Creature - Beast
|
Flying : Mawcor deals 1 damage to any target. |
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Rootwater Matriarch
Tempest
(R)
Collector #: 083
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2/3 Creature - Merfolk
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: Gain control of target creature as long as that creature is enchanted. | |
Scorched Earth
Tempest
(R)
Collector #: 200
|
Sorcery
|
As an additional cost to cast Scorched Earth, discard X land cards. Destroy X target lands. |
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Torture Chamber
Tempest
(R)
Collector #: 313
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Artifact
|
At the beginning of your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. |
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Cinder Marsh
Tempest
(U)
Collector #: 317
|
Land
|
: Add . : Add or . Cinder Marsh doesn't untap during its controller's next untap step. |
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Dark Banishing
Tempest
(C)
Collector #: 117
|
Instant
|
Destroy target nonblack creature. It can't be regenerated. | |
Hero's Resolve
Tempest
(C)
Collector #: 023
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+5. |
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Krakilin
Tempest
(U)
Collector #: 235
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0/0 Creature - Beast
|
Krakilin enters the battlefield with X +1/+1 counters on it. : Regenerate Krakilin. |
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Leeching Licid
Tempest
(U)
Collector #: 141
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1/1 Creature - Licid
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, : Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. |
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Mogg Squad
Tempest
(U)
Collector #: 192
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3/3 Creature - Goblin
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Mogg Squad gets -1/-1 for each other creature on the battlefield. | |
Mountain (A)
Tempest
(L)
Collector #: 346
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Basic Land - Mountain
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Plains (B)
Tempest
(L)
Collector #: 332
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Basic Land - Plains
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Dauthi Mindripper
Tempest
(U)
Collector #: 125
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2/1 Creature - Dauthi Minion
|
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. |
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Imps' Taunt
Tempest
(U)
Collector #: 138
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Instant
|
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. |
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Knight of Dawn
Tempest
(U)
Collector #: 026
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2/2 Creature - Human Knight
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First strike : Knight of Dawn gains protection from the color of your choice until end of turn. |
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