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Filth
Judgment
(U)
Collector #: 066
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2/2 Creature - Incarnation
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Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. |
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Flaring Pain
Judgment
(C)
Collector #: 089
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Instant
|
Damage can't be prevented this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Mental Note
Judgment
(C)
Collector #: 046
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Instant
|
Mill two cards. Draw a card. |
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Seedtime
Judgment
(R)
Collector #: 130
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Instant
|
Cast Seedtime only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. |
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Sylvan Safekeeper
Judgment
(R)
Collector #: 133
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1/1 Creature - Human Wizard
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Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) | |
Balthor the Defiled
Judgment
(R)
Collector #: 061
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2/2 Legendary Creature - Zombie Dwarf
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Minion creatures get +1/+1. , Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield. |
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Prismatic Strands
Judgment
(C)
Collector #: 018
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Instant
|
Prevent all damage that sources of the color of your choice would deal this turn. Flashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Planar Chaos
Judgment
(U)
Collector #: 097
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Enchantment
|
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell. |
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Cabal Therapy
Judgment
(U)
Collector #: 062
|
Sorcery
|
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback - Sacrifice a creature. |
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Morality Shift
Judgment
(R)
Collector #: 070
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Sorcery
|
Exchange your graveyard and library. Then shuffle your library. | |
Anger
Judgment
(U)
Collector #: 077
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2/2 Creature - Incarnation
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Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. |
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Dwarven Bloodboiler
Judgment
(R)
Collector #: 084
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2/2 Creature - Dwarf
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Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. | |
Nomad Mythmaker
Judgment
(R)
Collector #: 015
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2/2 Creature - Human Nomad Cleric
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, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. | |
Mirari's Wake
Judgment
(R)
Collector #: 139
|
Enchantment
|
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. |
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Cunning Wish
Judgment
(R)
Collector #: 037
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Instant
|
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish. | |
Epic Struggle
Judgment
(R)
Collector #: 112
|
Enchantment
|
At the beginning of your upkeep, if you control twenty or more creatures, you win the game. | |
Burning Wish
Judgment
(R)
Collector #: 083
|
Sorcery
|
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. | |
Lava Dart
Judgment
(C)
Collector #: 094
|
Instant
|
Lava Dart deals 1 damage to any target. Flashback-Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Pulsemage Advocate
Judgment
(R)
Collector #: 019
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1/3 Creature - Human Cleric
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: Return three target cards from an opponent’s graveyard to their hand. Return target creature card from your graveyard to the battlefield. | |
Test of Endurance
Judgment
(R)
Collector #: 029
|
Enchantment
|
At the beginning of your upkeep, if you have 50 or more life, you win the game. | |
Genesis
Judgment
(R)
Collector #: 117
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4/4 Creature - Incarnation
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At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand. | |
Stitch Together
Judgment
(U)
Collector #: 072
|
Sorcery
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Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. |
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Crush of Wurms
Judgment
(R)
Collector #: 110
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Sorcery
|
Put three 6/6 green Wurm creature tokens onto the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Benevolent Bodyguard
Judgment
(C)
Collector #: 005
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1/1 Creature - Human Cleric
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Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. | |
Cephalid Constable
Judgment
(R)
Collector #: 035
|
1/1 Creature - Cephalid Wizard
|
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. | |