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Faithless Looting
Eternal Masters
(C)
Collector #: 128
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Sorcery
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Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Worldgorger Dragon
Eternal Masters
(M)
Collector #: 154
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7/7 Creature - Nightmare Dragon
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Flying, Trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. |
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Vindicate
Eternal Masters
(R)
Collector #: 210
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Sorcery
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Destroy target permanent. | |
Goblin Trenches
Eternal Masters
(R)
Collector #: 203
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Enchantment
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, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. | |
Quiet Speculation
Eternal Masters
(U)
Collector #: 068
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Sorcery
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Search target player’s library for up to three cards with flashback and put them into that player’s graveyard. Then the player shuffles. | |
Timberwatch Elf
Eternal Masters
(U)
Collector #: 190
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1/2 Creature - Elf
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: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. | |
Gaea's Blessing
Eternal Masters
(U)
Collector #: 168
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Sorcery
|
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea’s Blessing is put into your graveyard from your library, shuffle your graveyard into your library. |
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Eight-and-a-Half-Tails
Eternal Masters
(R)
Collector #: 007
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2/2 Legendary Creature - Fox Cleric
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: Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn. |
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Sphinx of the Steel Wind
Eternal Masters
(M)
Collector #: 207
|
6/6 Artifact Creature - Sphinx
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Flying, first strike, vigilance, lifelink, protection from red and from green | |
Hymn to Tourach
Eternal Masters
(U)
Collector #: 092
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Sorcery
|
Target player discards two cards at random. | |
Young Pyromancer
Eternal Masters
(U)
Collector #: 155
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2/1 Creature - Human Shaman
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Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. | |
Shelter
Eternal Masters
(C)
Collector #: 029
|
Instant
|
Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
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Glare of Subdual
Eternal Masters
(R)
Collector #: 202
|
Enchantment
|
Tap an untapped creature you control: Tap target artifact or creature. | |
Shaman of the Pack
Eternal Masters
(U)
Collector #: 205
|
3/2 Creature - Elf Shaman
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When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. | |
Squadron Hawk
Eternal Masters
(C)
Collector #: 031
|
1/1 Creature - bird
|
Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, and shuffle your library |
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Imperious Perfect
Eternal Masters
(R)
Collector #: 173
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2/2 Creature - Elf Warrior
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Other Elf creatures you control get +1/+1. , : Put a 1/1 green Elf Warrior creature token onto the battlefield. |
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Inkwell Leviathan
Eternal Masters
(R)
Collector #: 056
|
7/11 Artifact Creature - Leviathan
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Islandwalk, trample Shroud (This creature can't be the target of spells or abilities.) |
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Peregrine Drake
Eternal Masters
(C)
Collector #: 064
|
2/3 Creature - Drake
|
Flying When Peregrine Drake enters the battlefield, untap up to five lands. |
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Future Sight
Eternal Masters
(R)
Collector #: 050
|
Enchantment
|
Play with the top card of your library revealed. You may play the top card of your library. |
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Blossoming Sands
Eternal Masters
(C)
Collector #: 237
|
Land
|
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or to your mana pool. |
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Serf Token
Eternal Masters
(S)
Collector #: 005
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0/1 Token Creature - Serf
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Fog
Eternal Masters
(C)
Collector #: 167
|
Instant
|
Prevent all combat damage that would be dealt this turn. | |
Chain Lightning
Eternal Masters
(U)
Collector #: 123
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay . If the player does, they may copy this spell and may choose a new target for that copy. | |
Dualcaster Mage
Eternal Masters
(R)
Collector #: 127
|
2/2 Creature - Human Wizard
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Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. |
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Innocent Blood
Eternal Masters
(C)
Collector #: 094
|
Sorcery
|
Each player sacrifices a creature. | |