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Rhys the Redeemed
Mystery Booster/The List
(R)
Collector #: 237
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1/1 Legendary Creature - Elf Warrior
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, : Create a 1/1 green and white Elf Warrior creature token. , : For each creature token you control, create a token that’s a copy of that creature. |
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Rhys the Redeemed
Double Masters
(R)
Collector #: 213
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1/1 Legendary Creature - Elf Warrior
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, : Create a 1/1 green and white Elf Warrior creature token. , : For each creature token you control, create a token that’s a copy of that creature. |
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Rhys the Redeemed
Shadowmoor
(R)
Collector #: 237
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1/1 Legendary Creature - Elf Warrior
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, : Put a 1/1 green and white Elf Warrior creature token onto the battlefield. , : For each creature token you control, put a token that's a copy of that creature onto the battlefield. |
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Regna, the Redeemer
Battlebond
(R)
Collector #: 003
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4/4 Legendary Creature - Angel
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Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. |
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Serra Redeemer
Dominaria United
(R)
Collector #: 282
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2/4 Creature - Angel Soldier
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Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. |
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Vile Redeemer
Oath of the Gatewatch
(R)
Collector #: 125
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3/3 Creature - Eldrazi
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Devoid (This card has no color.) Flash When you cast Vile Redeemer, you may pay . If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add to your mana pool." |
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Serra Redeemer (Extended Art)
Dominaria United Variants
(R)
Collector #: 423
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2/4 Creature - Angel Soldier
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Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. |
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Syr Armont, the Redeemer
Wilds of Eldraine
(U)
Collector #: 0214
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4/4 Legendary Creature - Human Knight
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When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creature you control get +1/+1. |
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Ghost-Lit Redeemer
Saviors of Kamigawa
(U)
Collector #: 010
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1/1 Creature - Spirit
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, : You gain 2 life. Channel - , Discard Ghost-Lit Redeemer: You gain 4 life. |
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Goldnight Redeemer
Avacyn Restored
(U)
Collector #: 023
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4/4 Creature - Angel
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Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. |
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Goldnight Redeemer
Duel Decks: Blessed Vs. Cursed
(U)
Collector #: 013
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4/4 Creature - Angel
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Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. |
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Redeem
Urza's Saga
(U)
Collector #: 033
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Instant
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Prevent all damage that would be dealt this turn to up to two target creatures. | |
Redeem the Lost
Morningtide
(U)
Collector #: 021
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
Aven Redeemer
Legions
(C)
Collector #: 003
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2/2 Creature - Bird Cleric
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Flying : Prevent the next 2 damage that would be dealt to any target this turn. |
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Redeem
8th Edition
(C)
Collector #: 037
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Instant
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Prevent all damage that would be dealt this turn to up to two target creatures. | |
Feather, the Redeemed (Promo Pack)
Promo Pack
(R)
Collector #: 197
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3/4 Legendary Creature - Angel
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Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Feather, the Redeemed
War of the Spark
(R)
Collector #: 197
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3/4 Legendary Creature - Angel
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Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Feather, the Redeemed
Time Spiral Remastered
(S)
Collector #: 377
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3/4 Legendary Creature - Angel
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Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Feather, the Redeemed (Prerelease Foil)
Promotional
(R)
Collector #: 197
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3/4 Legendary Creature - Angel
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Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Regna, the Redeemer (Release Foil)
Promotional
(R)
Collector #: 003
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4/4 Legendary Creature - Angel
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Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. |
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Vile Redeemer (Prerelease Foil)
Promotional
(R)
Collector #: 125
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3/3 Creature - Eldrazi
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Devoid (This card has no color.) Flash When you cast Vile Redeemer, you may pay . If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add to your mana pool." |
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Serra Angel (Redeem Foil) |
4/4 Creature - Angel
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Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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