MTG / Zendikar Rising
201 - 225 of 306 results
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Rabid Bite
Zendikar Rising
(C)
Collector #: 199
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Sorcery
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| Target creature you control deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Relic Axe
Zendikar Rising
(U)
Collector #: 248
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Artifact - Equipment
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When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip |
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- NM
- EX
- VG
- G
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Skyclave Geopede
Zendikar Rising
(U)
Collector #: 163
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3/1 Creature - Insect
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Trample Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Master of Winds
Zendikar Rising
(R)
Collector #: 068
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1/4 Creature - Sphinx Wizard
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Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
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- NM
- EX
- VG
- G
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Acquisitions Expert
Zendikar Rising
(U)
Collector #: 089
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1/2 Creature - Human Rogue
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| When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Cleric of Chill Depths
Zendikar Rising
(C)
Collector #: 051
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1/3 Creature - Merfolk Cleric
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| Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. | |
- NM
- EX
- VG
- G
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Grotag Bug-Catcher
Zendikar Rising
(C)
Collector #: 142
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1/2 Creature - Goblin Warrior
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Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Might of Murasa
Zendikar Rising
(C)
Collector #: 194
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Instant
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Kicker Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. |
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- NM
- EX
- VG
- G
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Scion of the Swarm
Zendikar Rising
(U)
Collector #: 121
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3/3 Creature - Vampire Cleric
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Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. |
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- NM
- EX
- VG
- G
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Shepherd of Heroes
Zendikar Rising
(C)
Collector #: 038
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3/4 Creature - Angel Cleric
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Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Tazeem Roilmage
Zendikar Rising
(C)
Collector #: 084
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2/1 Creature - Merfolk Wizard
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Kicker When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Tazri, Beacon of Unity
Zendikar Rising
(M)
Collector #: 044
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4/6 Legendary Creature - Human Warrior
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This spell costs |
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- NM
- EX
- VG
- G
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Mountain (383)
Zendikar Rising
(L)
Collector #: 383
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Taborax, Hope's Demise
Zendikar Rising
(R)
Collector #: 129
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2/2 Legendary Creature - Demon Cleric
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Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. |
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- NM
- EX
- VG
- G
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Throne of Makindi
Zendikar Rising
(R)
Collector #: 265
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Land
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- NM
- EX
- VG
- G
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Field Research
Zendikar Rising
(C)
Collector #: 058
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Sorcery
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Kicker Draw two cards. If this spell was kicked, draw three cards instead. |
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- NM
- EX
- VG
- G
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Goma Fada Vanguard
Zendikar Rising
(U)
Collector #: 141
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2/2 Creature - Human Warrior
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| Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. | |
- NM
- EX
- VG
- G
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Moss-Pit Skeleton
Zendikar Rising
(U)
Collector #: 228
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2/2 Creature - Plant Skeleton
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Kicker If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. |
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- NM
- EX
- VG
- G
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Sea Gate Colossus
Zendikar Rising
(C)
Collector #: 251
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7/5 Artifact Creature - Golem Warrior
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This spell costs |
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- NM
- EX
- VG
- G
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Skyclave Squid
Zendikar Rising
(C)
Collector #: 082
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3/2 Creature - Squid
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Defender Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Spitfire Lagac
Zendikar Rising
(C)
Collector #: 167
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3/4 Creature - Lizard
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| Landfall - Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Veteran Adventurer
Zendikar Rising
(U)
Collector #: 218
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5/5 Creature - Human
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Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs Vigilance |
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- NM
- EX
- VG
- G
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Coralhelm Chronicler
Zendikar Rising
(R)
Collector #: 054
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2/2 Creature - Merfolk Wizard
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Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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DFC Helper Card (7)
Zendikar Rising
(S)
Collector #: 7
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Farsight Adept
Zendikar Rising
(C)
Collector #: 014
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3/3 Creature - Kor Wizard
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| When Farsight Adept enters the battlefield, you and target opponent each draw a card. | |
- NM
- EX
- VG
- G
201 - 225 of 306 results