MTG / Zendikar Rising
201 - 225 of 306 results
Refine search:
|
Windrider Wizard
Zendikar Rising
(U)
Collector #: 087
|
2/2 Creature - Human Wizard
|
|
Flying Whenever you cast an instant, sorcery, or Wizard, you may draw a card. If you do, discard a card. |
|
- NM
- EX
- VG
- G
|
Nahiri, Heir of the Ancients
Zendikar Rising
(M)
Collector #: 230
|
Legendary Planeswalker - Nahiri
|
|
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an equipment you control to it. [-2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [-3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control. |4| |
|
- NM
- EX
- VG
- G
|
Verazol, the Split Current
Zendikar Rising
(R)
Collector #: 239
|
0/0 Legendary Creature - Serpent
|
|
Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
|
- NM
- EX
- VG
- G
|
Zareth San, the Trickster
Zendikar Rising
(R)
Collector #: 242
|
4/4 Legendary Creature - Merfolk Rogue
|
|
Flash Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. |
|
- NM
- EX
- VG
- G
|
Farsight Adept
Zendikar Rising
(C)
Collector #: 014
|
3/3 Creature - Kor Wizard
|
| When Farsight Adept enters the battlefield, you and target opponent each draw a card. | |
- NM
- EX
- VG
- G
|
Field Research
Zendikar Rising
(C)
Collector #: 058
|
Sorcery
|
|
Kicker Draw two cards. If this spell was kicked, draw three cards instead. |
|
- NM
- EX
- VG
- G
|
Murasa Rootgrazer
Zendikar Rising
(U)
Collector #: 229
|
2/3 Creature - Beast
|
|
Vigilance |
|
- NM
- EX
- VG
- G
|
Teeterpeak Ambusher
Zendikar Rising
(C)
Collector #: 169
|
1/3 Creature - Goblin Warrior
|
|
|
|
- NM
- EX
- VG
- G
|
DFC Helper Card (4)
Zendikar Rising
(S)
Collector #: 3
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Kor Blademaster
Zendikar Rising
(U)
Collector #: 021
|
1/1 Creature - Kor Warrior
|
|
Double strike Equipped Warriors you control have double strike. |
|
- NM
- EX
- VG
- G
|
Inscription of Ruin
Zendikar Rising
(R)
Collector #: 108
|
Sorcery
|
|
Kicker Choose one. If this spell was kicked, choose any number instead.
|
|
- NM
- EX
- VG
- G
|
Master of Winds
Zendikar Rising
(R)
Collector #: 068
|
1/4 Creature - Sphinx Wizard
|
|
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
|
- NM
- EX
- VG
- G
|
Skyclave Shade
Zendikar Rising
(R)
Collector #: 125
|
3/1 Creature - Shade
|
|
Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. |
|
- NM
- EX
- VG
- G
|
Glacial Grasp
Zendikar Rising
(C)
Collector #: 059
|
Instant
|
|
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. |
|
- NM
- EX
- VG
- G
|
Lullmage's Familiar
Zendikar Rising
(U)
Collector #: 227
|
2/4 Creature - Beast
|
|
Whenever you cast a kicked spell, you gain 2 life. |
|
- NM
- EX
- VG
- G
|
Archpriest of Iona
Zendikar Rising
(R)
Collector #: 005
|
*/2 Creature - Human Cleric
|
|
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. |
|
- NM
- EX
- VG
- G
|
Inscription of Insight
Zendikar Rising
(R)
Collector #: 061
|
Sorcery
|
|
Kicker Choose one. If this spell was kicked, choose any number instead.
|
|
- NM
- EX
- VG
- G
|
Myriad Construct
Zendikar Rising
(R)
Collector #: 246
|
4/4 Artifact Creature - Construct
|
|
Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. |
|
- NM
- EX
- VG
- G
|
Orah, Skyclave Hierophant
Zendikar Rising
(R)
Collector #: 233
|
3/3 Legendary Creature - Kor Cleric
|
|
Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
|
Tajuru Paragon
Zendikar Rising
(R)
Collector #: 209
|
3/2 Creature - Elf
|
|
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. |
|
- NM
- EX
- VG
- G
|
Blood Price
Zendikar Rising
(C)
Collector #: 093
|
Sorcery
|
| Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | |
- NM
- EX
- VG
- G
|
Bubble Snare
Zendikar Rising
(C)
Collector #: 047
|
Enchantment - Aura
|
|
Kicker Enchant creature When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
|
- NM
- EX
- VG
- G
|
DFC Helper Card (8)
Zendikar Rising
(S)
Collector #: 8
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Emeria Captain
Zendikar Rising
(U)
Collector #: 011
|
1/1 Creature - Angel Warrior
|
|
Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
|
- NM
- EX
- VG
- G
|
Goblin Construct Token
Zendikar Rising
(S)
Collector #: 011
|
0/1 Token Artifact Creature - Goblin Construct
|
|
This creature can't block. At the beginning of your upkeep, this creature deals 1 damage to you. |
|
- NM
- EX
- VG
- G
201 - 225 of 306 results