MTG / Zendikar Rising
201 - 225 of 306 results
Refine search:
|
Skyclave Pick-Axe
Zendikar Rising
(U)
Collector #: 204
|
Artifact - Equipment
|
|
When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip |
|
- NM
- EX
- VG
- G
|
Teeterpeak Ambusher
Zendikar Rising
(C)
Collector #: 169
|
1/3 Creature - Goblin Warrior
|
|
|
|
- NM
- EX
- VG
- G
|
Canopy Baloth
Zendikar Rising
(C)
Collector #: 182
|
4/3 Creature - Beast
|
| Landfall - Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
|
DFC Helper Card (8)
Zendikar Rising
(S)
Collector #: 8
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
DFC Helper Card (9)
Zendikar Rising
(S)
Collector #: 9
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Emeria Captain
Zendikar Rising
(U)
Collector #: 011
|
1/1 Creature - Angel Warrior
|
|
Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
|
- NM
- EX
- VG
- G
|
Field Research
Zendikar Rising
(C)
Collector #: 058
|
Sorcery
|
|
Kicker Draw two cards. If this spell was kicked, draw three cards instead. |
|
- NM
- EX
- VG
- G
|
Lullmage's Domination
Zendikar Rising
(U)
Collector #: 066
|
Sorcery
|
|
This spell costs Gain control of target creature with converted mana cost X. |
|
- NM
- EX
- VG
- G
|
Umara Mystic
Zendikar Rising
(U)
Collector #: 238
|
1/3 Creature - Merfolk Wizard
|
|
Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. |
|
- NM
- EX
- VG
- G
|
Archpriest of Iona
Zendikar Rising
(R)
Collector #: 005
|
*/2 Creature - Human Cleric
|
|
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. |
|
- NM
- EX
- VG
- G
|
Inscription of Ruin
Zendikar Rising
(R)
Collector #: 108
|
Sorcery
|
|
Kicker Choose one. If this spell was kicked, choose any number instead.
|
|
- NM
- EX
- VG
- G
|
Dauntless Unity
Zendikar Rising
(C)
Collector #: 009
|
Instant
|
|
Kicker Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. |
|
- NM
- EX
- VG
- G
|
Makindi Ox
Zendikar Rising
(C)
Collector #: 025
|
4/4 Creature - Ox
|
| Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. | |
- NM
- EX
- VG
- G
|
Pressure Point
Zendikar Rising
(C)
Collector #: 033
|
Instant
|
|
Tap target creature. Draw a card. |
|
- NM
- EX
- VG
- G
|
Sea Gate Stormcaller
Zendikar Rising
(M)
Collector #: 077
|
2/1 Creature - Human Wizard
|
|
Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. |
|
- NM
- EX
- VG
- G
|
Crawling Barrens
Zendikar Rising
(R)
Collector #: 262
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Inscription of Insight
Zendikar Rising
(R)
Collector #: 061
|
Sorcery
|
|
Kicker Choose one. If this spell was kicked, choose any number instead.
|
|
- NM
- EX
- VG
- G
|
Brushfire Elemental
Zendikar Rising
(U)
Collector #: 221
|
1/1 Creature - Elemental
|
|
Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall - Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. |
|
- NM
- EX
- VG
- G
|
Dauntless Survivor
Zendikar Rising
(C)
Collector #: 184
|
1/1 Creature - Human Warrior
|
| When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
|
Goblin Construct Token
Zendikar Rising
(S)
Collector #: 011
|
0/1 Token Artifact Creature - Goblin Construct
|
|
This creature can't block. At the beginning of your upkeep, this creature deals 1 damage to you. |
|
- NM
- EX
- VG
- G
|
Shepherd of Heroes
Zendikar Rising
(C)
Collector #: 038
|
3/4 Creature - Angel Cleric
|
|
Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) |
|
- NM
- EX
- VG
- G
|
Sneaking Guide
Zendikar Rising
(C)
Collector #: 164
|
1/1 Creature - Goblin Rogue
|
|
|
|
- NM
- EX
- VG
- G
|
Blood Price
Zendikar Rising
(C)
Collector #: 093
|
Sorcery
|
| Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | |
- NM
- EX
- VG
- G
|
Cleric of Chill Depths
Zendikar Rising
(C)
Collector #: 051
|
1/3 Creature - Merfolk Cleric
|
| Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. | |
- NM
- EX
- VG
- G
|
Glacial Grasp
Zendikar Rising
(C)
Collector #: 059
|
Instant
|
|
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. |
|
- NM
- EX
- VG
- G
201 - 225 of 306 results