MTG / Zendikar Rising
151 - 175 of 306 results
Refine search:
|
Akoum Hellhound
Zendikar Rising
(C)
Collector #: 133
|
0/1 Creature - Elemental Dog
|
| Landfall - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
|
Cleric of Chill Depths
Zendikar Rising
(C)
Collector #: 051
|
1/3 Creature - Merfolk Cleric
|
| Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. | |
- NM
- EX
- VG
- G
|
Kor Celebrant
Zendikar Rising
(C)
Collector #: 022
|
1/4 Creature - Kor Cleric
|
| Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. | |
- NM
- EX
- VG
- G
|
Skyclave Cleric
Zendikar Rising
(U)
Collector #: 040
|
1/3 Creature - Kor Cleric
|
|
When Skyclave Cleric enters the battlefield, you gain 2 life. Back Skyclave Basilica Land Skyclave Basilica enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Jace, Mirror Mage
Zendikar Rising
(M)
Collector #: 063
|
Legendary Planeswalker - Jace
|
|
Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage. |4| |
|
- NM
- EX
- VG
- G
|
Chilling Trap
Zendikar Rising
(C)
Collector #: 050
|
Instant
|
| Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | |
- NM
- EX
- VG
- G
|
DFC Helper Card (1)
Zendikar Rising
(S)
Collector #: 1
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Malakir Blood-Priest
Zendikar Rising
(C)
Collector #: 110
|
2/1 Creature — Vampire Cleric
|
| When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. | |
- NM
- EX
- VG
- G
|
Shell Shield
Zendikar Rising
(C)
Collector #: 079
|
Instant
|
|
Kicker Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponent controls.) |
|
- NM
- EX
- VG
- G
|
Acquisitions Expert
Zendikar Rising
(U)
Collector #: 089
|
1/2 Creature - Human Rogue
|
| When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
|
Crawling Barrens
Zendikar Rising
(R)
Collector #: 262
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Reclaim the Wastes
Zendikar Rising
(C)
Collector #: 200
|
Sorcery
|
|
Kicker Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one. |
|
- NM
- EX
- VG
- G
|
Swarm Shambler
Zendikar Rising
(R)
Collector #: 207
|
0/0 Creature - Fungus Beast
|
|
Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. |
|
- NM
- EX
- VG
- G
|
Umara Wizard
Zendikar Rising
(U)
Collector #: 086
|
4/3 Creature - Merfolk Wizard
|
|
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. Back Umara Skyfalls Land Umara Skyfalls enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Into the Roil
Zendikar Rising
(C)
Collector #: 062
|
Instant
|
|
Kicker Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. |
|
- NM
- EX
- VG
- G
|
Magmatic Channeler
Zendikar Rising
(R)
Collector #: 148
|
1/3 Creature - Human Wizard
|
|
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. |
|
- NM
- EX
- VG
- G
|
Relic Robber
Zendikar Rising
(R)
Collector #: 153
|
2/2 Creature - Goblin Rogue
|
|
Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." |
|
- NM
- EX
- VG
- G
|
Squad Commander
Zendikar Rising
(R)
Collector #: 041
|
3/3 Creature - Kor Warrior
|
|
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. |
|
- NM
- EX
- VG
- G
|
Skyclave Plunder
Zendikar Rising
(U)
Collector #: 081
|
Sorcery
|
| Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
|
Stonework Packbeast
Zendikar Rising
(C)
Collector #: 255
|
2/1 Artifact Creature - Beast
|
|
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. |
|
- NM
- EX
- VG
- G
|
Canopy Baloth
Zendikar Rising
(C)
Collector #: 182
|
4/3 Creature - Beast
|
| Landfall - Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
|
Fissure Wizard
Zendikar Rising
(C)
Collector #: 140
|
2/1 Creature - Goblin Wizard
|
| When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
|
Inordinate Rage
Zendikar Rising
(C)
Collector #: 144
|
Instant
|
| Target creature gets +3/+2 until end of turn. Scry 1. | |
- NM
- EX
- VG
- G
|
Archpriest of Iona
Zendikar Rising
(R)
Collector #: 005
|
*/2 Creature - Human Cleric
|
|
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. |
|
- NM
- EX
- VG
- G
|
Windrider Wizard
Zendikar Rising
(U)
Collector #: 087
|
2/2 Creature - Human Wizard
|
|
Flying Whenever you cast an instant, sorcery, or Wizard, you may draw a card. If you do, discard a card. |
|
- NM
- EX
- VG
- G
151 - 175 of 306 results