MTG / Zendikar Rising
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Swarm Shambler
Zendikar Rising
(R)
Collector #: 207
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0/0 Creature - Fungus Beast
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Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. |
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- NM
- EX
- VG
- G
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Cleric of Chill Depths
Zendikar Rising
(C)
Collector #: 051
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1/3 Creature - Merfolk Cleric
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| Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. | |
- NM
- EX
- VG
- G
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Canyon Jerboa
Zendikar Rising
(U)
Collector #: 007
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1/2 Creature - Mouse
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| Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Journey to Oblivion
Zendikar Rising
(U)
Collector #: 017
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Enchantment
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This spell costs When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey into Oblivion leaves the battlefield. |
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- NM
- EX
- VG
- G
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Shatterskull Charger
Zendikar Rising
(R)
Collector #: 159
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4/3 Creature - Giant Warrior
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Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. |
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- NM
- EX
- VG
- G
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Squad Commander
Zendikar Rising
(R)
Collector #: 041
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3/3 Creature - Kor Warrior
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When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Rabid Bite
Zendikar Rising
(C)
Collector #: 199
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Sorcery
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| Target creature you control deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Jace, Mirror Mage
Zendikar Rising
(M)
Collector #: 063
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Legendary Planeswalker - Jace
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Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage. |4| |
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- NM
- EX
- VG
- G
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Reclaim the Wastes
Zendikar Rising
(C)
Collector #: 200
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Sorcery
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Kicker Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one. |
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- NM
- EX
- VG
- G
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Chilling Trap
Zendikar Rising
(C)
Collector #: 050
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Instant
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| Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | |
- NM
- EX
- VG
- G
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Cinderclasm
Zendikar Rising
(U)
Collector #: 136
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Instant
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Kicker Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. |
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- NM
- EX
- VG
- G
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Deadly Alliance
Zendikar Rising
(C)
Collector #: 096
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Instant
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This spell costs Destroy target creature or planeswalker. |
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- NM
- EX
- VG
- G
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Mountain (383)
Zendikar Rising
(L)
Collector #: 383
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Akoum Hellhound
Zendikar Rising
(C)
Collector #: 133
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0/1 Creature - Elemental Dog
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| Landfall - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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DFC Helper Card (7)
Zendikar Rising
(S)
Collector #: 7
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Kargan Warleader
Zendikar Rising
(U)
Collector #: 224
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3/3 Creature - Human Warrior
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| Other Warriors you control get +1/+1. | |
- NM
- EX
- VG
- G
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Mind Drain
Zendikar Rising
(C)
Collector #: 114
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Sorcery
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| Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Practiced Tactics
Zendikar Rising
(C)
Collector #: 032
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Instant
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| Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, or Wizard.) | |
- NM
- EX
- VG
- G
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Skyclave Plunder
Zendikar Rising
(U)
Collector #: 081
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Sorcery
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| Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Akoum Warrior
Zendikar Rising
(U)
Collector #: 134
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4/5 Creature - Minotaur Warrior
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Trample Back Akoum Teeth Land Akoum Teeth enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Malakir Blood-Priest
Zendikar Rising
(C)
Collector #: 110
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2/1 Creature — Vampire Cleric
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| When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. | |
- NM
- EX
- VG
- G
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Construct Token
Zendikar Rising
(S)
Collector #: 010
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1/1 Token Artifact Creature - Construct
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- NM
- EX
- VG
- G
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Mesa Lynx
Zendikar Rising
(C)
Collector #: 028
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2/1 Creature - Cat
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| As long as it's not your turn, Mesa Lynx gets +0/+2. | |
- NM
- EX
- VG
- G
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Taborax, Hope's Demise
Zendikar Rising
(R)
Collector #: 129
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2/2 Legendary Creature - Demon Cleric
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Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. |
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- NM
- EX
- VG
- G
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Cliffhaven Sell-Sword
Zendikar Rising
(C)
Collector #: 008
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3/1 Creature - Kor Warrior
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- NM
- EX
- VG
- G
151 - 175 of 306 results