MTG / Zendikar Rising
301 - 306 of 306 results
Refine search:
|
Into the Roil
Zendikar Rising
(C)
Collector #: 062
|
Instant
|
|
Kicker Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. |
|
- NM
- EX
- VG
- G
|
Kazandu Stomper
Zendikar Rising
(C)
Collector #: 191
|
6/5 Creature - Beast
|
|
Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. |
|
- NM
- EX
- VG
- G
|
Nimana Skitter-Sneak
Zendikar Rising
(C)
Collector #: 116
|
3/4 Creature - Human Rogue
|
| As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
|
DFC Helper Card (6)
Zendikar Rising
(S)
Collector #: 6
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Risen Riptide
Zendikar Rising
(C)
Collector #: 073
|
0/5 Creature - Elemental
|
| Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. | |
- NM
- EX
- VG
- G
|
Thundering Sparkmage
Zendikar Rising
(U)
Collector #: 171
|
2/2 Creature - Human Wizard
|
| When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard) | |
- NM
- EX
- VG
- G
301 - 306 of 306 results