MTG / Zendikar Rising
251 - 275 of 306 results
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Expedition Champion
Zendikar Rising
(C)
Collector #: 138
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2/3 Creature - Human Warrior
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| Expedition Champion gets +2/+0 as long as you control another Warrior. | |
- NM
- EX
- VG
- G
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Grotag Bug-Catcher
Zendikar Rising
(C)
Collector #: 142
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1/2 Creature - Goblin Warrior
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Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Makindi Ox
Zendikar Rising
(C)
Collector #: 025
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4/4 Creature - Ox
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| Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Pressure Point
Zendikar Rising
(C)
Collector #: 033
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Instant
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Tap target creature. Draw a card. |
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- NM
- EX
- VG
- G
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Sea Gate Banneret
Zendikar Rising
(C)
Collector #: 036
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1/2 Creature - Kor Warrior
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- NM
- EX
- VG
- G
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Seafloor Stalker
Zendikar Rising
(C)
Collector #: 078
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2/3 Creature - Merfolk Rogue
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- NM
- EX
- VG
- G
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Skyclave Pick-Axe
Zendikar Rising
(U)
Collector #: 204
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Artifact - Equipment
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When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip |
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- NM
- EX
- VG
- G
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Skyclave Sentinel
Zendikar Rising
(C)
Collector #: 253
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2/3 Artifact Creature - Gargoyle
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Kicker Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Sneaking Guide
Zendikar Rising
(C)
Collector #: 164
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1/1 Creature - Goblin Rogue
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- NM
- EX
- VG
- G
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Tajuru Snarecaster
Zendikar Rising
(C)
Collector #: 210
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1/4 Creature - Elf Rogue
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| Reach | |
- NM
- EX
- VG
- G
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Shadows' Verdict
Zendikar Rising
(R)
Collector #: 124
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Sorcery
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| Exile all creatures and planeswalkers with converted mana cost 3 or less from the battlefield and all creatures and planeswalkers with converted mana cost 3 or less from all graveyards. | |
- NM
- EX
- VG
- G
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Ardent Electromancer
Zendikar Rising
(C)
Collector #: 135
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3/2 Creature - Human Wizard
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When Ardent Electromancer enters the battlefield, add |
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- NM
- EX
- VG
- G
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Expedition Skulker
Zendikar Rising
(C)
Collector #: 101
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2/2 Creature - Vampire Rogue
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| Expedition Skulker has deathtouch as long as you control another Rogue. | |
- NM
- EX
- VG
- G
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Grotag Night-Runner
Zendikar Rising
(U)
Collector #: 143
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2/3 Creature - Gobblin Rogue
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| Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. | |
- NM
- EX
- VG
- G
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Guul Draz Mucklord
Zendikar Rising
(C)
Collector #: 104
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2/3 Creature - Crocodile
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| When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. | |
- NM
- EX
- VG
- G
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Kabira Outrider
Zendikar Rising
(C)
Collector #: 018
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3/3 Creature - Human Warrior
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| When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Molten Blast
Zendikar Rising
(C)
Collector #: 149
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Nimana Skydancer
Zendikar Rising
(C)
Collector #: 117
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2/1 Creature - Human Rogue
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Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Scion of the Swarm
Zendikar Rising
(U)
Collector #: 121
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3/3 Creature - Vampire Cleric
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Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. |
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- NM
- EX
- VG
- G
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Shatterskull Minotaur
Zendikar Rising
(U)
Collector #: 160
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5/4 Creature - Minotaur Warrior
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This spell costs Haste |
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- NM
- EX
- VG
- G
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Skyclave Geopede
Zendikar Rising
(U)
Collector #: 163
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3/1 Creature - Insect
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Trample Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Strength of Solidarity
Zendikar Rising
(C)
Collector #: 206
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Sorcery
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| Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Synchronized Spellcraft
Zendikar Rising
(C)
Collector #: 168
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Instant
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| Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Veteran Adventurer
Zendikar Rising
(U)
Collector #: 218
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5/5 Creature - Human
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Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs Vigilance |
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- NM
- EX
- VG
- G
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Zulaport Duelist
Zendikar Rising
(C)
Collector #: 088
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1/1 Creature - Human Rogue
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Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
251 - 275 of 306 results