MTG / Zendikar Rising
251 - 275 of 306 results
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DFC Helper Card (2)
Zendikar Rising
(S)
Collector #: 2
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (7)
Zendikar Rising
(S)
Collector #: 7
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Grotag Bug-Catcher
Zendikar Rising
(C)
Collector #: 142
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1/2 Creature - Goblin Warrior
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Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Ravager's Mace
Zendikar Rising
(U)
Collector #: 235
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Artifact - Equipment
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When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.) Equip |
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- NM
- EX
- VG
- G
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Relic Axe
Zendikar Rising
(U)
Collector #: 248
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Artifact - Equipment
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When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip |
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- NM
- EX
- VG
- G
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Scavenged Blade
Zendikar Rising
(C)
Collector #: 157
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Artifact - Equipment
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When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip |
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- NM
- EX
- VG
- G
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Seafloor Stalker
Zendikar Rising
(C)
Collector #: 078
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2/3 Creature - Merfolk Rogue
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- NM
- EX
- VG
- G
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Shatterskull Minotaur
Zendikar Rising
(U)
Collector #: 160
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5/4 Creature - Minotaur Warrior
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This spell costs Haste |
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- NM
- EX
- VG
- G
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Ardent Electromancer
Zendikar Rising
(C)
Collector #: 135
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3/2 Creature - Human Wizard
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When Ardent Electromancer enters the battlefield, add |
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- NM
- EX
- VG
- G
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Expedition Skulker
Zendikar Rising
(C)
Collector #: 101
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2/2 Creature - Vampire Rogue
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| Expedition Skulker has deathtouch as long as you control another Rogue. | |
- NM
- EX
- VG
- G
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Grotag Night-Runner
Zendikar Rising
(U)
Collector #: 143
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2/3 Creature - Gobblin Rogue
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| Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. | |
- NM
- EX
- VG
- G
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Guul Draz Mucklord
Zendikar Rising
(C)
Collector #: 104
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2/3 Creature - Crocodile
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| When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. | |
- NM
- EX
- VG
- G
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Highborn Vampire
Zendikar Rising
(C)
Collector #: 107
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4/3 Creature - Vampire Warrior
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- NM
- EX
- VG
- G
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Kabira Outrider
Zendikar Rising
(C)
Collector #: 018
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3/3 Creature - Human Warrior
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| When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Makindi Ox
Zendikar Rising
(C)
Collector #: 025
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4/4 Creature - Ox
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| Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Mesa Lynx
Zendikar Rising
(C)
Collector #: 028
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2/1 Creature - Cat
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| As long as it's not your turn, Mesa Lynx gets +0/+2. | |
- NM
- EX
- VG
- G
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Mind Carver
Zendikar Rising
(U)
Collector #: 113
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Artifact - Equipment
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When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip |
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- NM
- EX
- VG
- G
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Molten Blast
Zendikar Rising
(C)
Collector #: 149
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Nissa's Zendikon
Zendikar Rising
(C)
Collector #: 197
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Enchantment - Aura
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Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Scion of the Swarm
Zendikar Rising
(U)
Collector #: 121
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3/3 Creature - Vampire Cleric
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Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. |
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- NM
- EX
- VG
- G
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Skyclave Geopede
Zendikar Rising
(U)
Collector #: 163
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3/1 Creature - Insect
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Trample Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Strength of Solidarity
Zendikar Rising
(C)
Collector #: 206
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Sorcery
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| Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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DFC Helper Card (1)
Zendikar Rising
(S)
Collector #: 1
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Drana's Silencer
Zendikar Rising
(C)
Collector #: 099
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3/2 Creature - Vampire Rogue
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| When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Expedition Champion
Zendikar Rising
(C)
Collector #: 138
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2/3 Creature - Human Warrior
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| Expedition Champion gets +2/+0 as long as you control another Warrior. | |
- NM
- EX
- VG
- G
251 - 275 of 306 results