MTG / Zendikar Rising
226 - 250 of 306 results
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Kaza, Roil Chaser
Zendikar Rising
(R)
Collector #: 225
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1/2 Legendary Creature - Human Wizard
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Flying, haste |
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- NM
- EX
- VG
- G
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Myriad Construct
Zendikar Rising
(R)
Collector #: 246
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4/4 Artifact Creature - Construct
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Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. |
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- NM
- EX
- VG
- G
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Glacial Grasp
Zendikar Rising
(C)
Collector #: 059
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Instant
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Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. |
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- NM
- EX
- VG
- G
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Murasa Brute
Zendikar Rising
(C)
Collector #: 195
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3/3 Creature - Troll Warrior
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- NM
- EX
- VG
- G
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Sure-Footed Infiltrator
Zendikar Rising
(U)
Collector #: 083
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2/3 Creature - Merfolk Rogue
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Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Tazeem Roilmage
Zendikar Rising
(C)
Collector #: 084
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2/1 Creature - Merfolk Wizard
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Kicker When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Zulaport Duelist
Zendikar Rising
(C)
Collector #: 088
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1/1 Creature - Human Rogue
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Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Bubble Snare
Zendikar Rising
(C)
Collector #: 047
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Enchantment - Aura
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Kicker Enchant creature When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Dreadwurm
Zendikar Rising
(C)
Collector #: 100
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5/4 Creature - Wurm Horror
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| Landfall - Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Pyroclastic Hellion
Zendikar Rising
(C)
Collector #: 152
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4/5 Creature - Hellion
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| When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Scion of the Swarm
Zendikar Rising
(U)
Collector #: 121
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3/3 Creature - Vampire Cleric
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Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. |
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- NM
- EX
- VG
- G
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Taunting Arbormage
Zendikar Rising
(U)
Collector #: 212
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2/3 Creature - Elf Wizard
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Kicker When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. |
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- NM
- EX
- VG
- G
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Turntimber Ascetic
Zendikar Rising
(C)
Collector #: 214
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5/4 Creature - Giant Cleric
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| When Turntimber Ascentic enters the battlefield, you gain 3 life. | |
- NM
- EX
- VG
- G
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Master of Winds
Zendikar Rising
(R)
Collector #: 068
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1/4 Creature - Sphinx Wizard
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Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
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- NM
- EX
- VG
- G
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Plains (380)
Zendikar Rising
(L)
Collector #: 380
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Wayward Guide-Beast
Zendikar Rising
(R)
Collector #: 176
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2/2 Creature - Beast
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Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Allied Assault
Zendikar Rising
(U)
Collector #: 001
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Instant
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| Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Angelheart Protector
Zendikar Rising
(C)
Collector #: 003
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3/2 Creature - Human Cleric
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| When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Ardent Electromancer
Zendikar Rising
(C)
Collector #: 135
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3/2 Creature - Human Wizard
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When Ardent Electromancer enters the battlefield, add |
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- NM
- EX
- VG
- G
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DFC Helper Card (2)
Zendikar Rising
(S)
Collector #: 2
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (7)
Zendikar Rising
(S)
Collector #: 7
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Grotag Bug-Catcher
Zendikar Rising
(C)
Collector #: 142
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1/2 Creature - Goblin Warrior
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Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Grotag Night-Runner
Zendikar Rising
(U)
Collector #: 143
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2/3 Creature - Gobblin Rogue
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| Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. | |
- NM
- EX
- VG
- G
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Joraga Visionary
Zendikar Rising
(C)
Collector #: 188
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3/2 Creature - Elf Wizard
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| When Joraga Visionary enters the battlefield, draw a card. | |
- NM
- EX
- VG
- G
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Lullmage's Familiar
Zendikar Rising
(U)
Collector #: 227
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2/4 Creature - Beast
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Whenever you cast a kicked spell, you gain 2 life. |
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- NM
- EX
- VG
- G
226 - 250 of 306 results