MTG / Zendikar Rising
226 - 250 of 306 results
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Kaza, Roil Chaser
Zendikar Rising
(R)
Collector #: 225
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1/2 Legendary Creature - Human Wizard
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Flying, haste |
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- NM
- EX
- VG
- G
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Myriad Construct
Zendikar Rising
(R)
Collector #: 246
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4/4 Artifact Creature - Construct
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Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. |
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- NM
- EX
- VG
- G
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Murasa Brute
Zendikar Rising
(C)
Collector #: 195
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3/3 Creature - Troll Warrior
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- NM
- EX
- VG
- G
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Subtle Strike
Zendikar Rising
(C)
Collector #: 128
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Instant
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Choose one or both -
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- NM
- EX
- VG
- G
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Sure-Footed Infiltrator
Zendikar Rising
(U)
Collector #: 083
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2/3 Creature - Merfolk Rogue
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Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Tazeem Roilmage
Zendikar Rising
(C)
Collector #: 084
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2/1 Creature - Merfolk Wizard
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Kicker When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Zulaport Duelist
Zendikar Rising
(C)
Collector #: 088
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1/1 Creature - Human Rogue
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Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Bubble Snare
Zendikar Rising
(C)
Collector #: 047
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Enchantment - Aura
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Kicker Enchant creature When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Dreadwurm
Zendikar Rising
(C)
Collector #: 100
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5/4 Creature - Wurm Horror
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| Landfall - Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Pyroclastic Hellion
Zendikar Rising
(C)
Collector #: 152
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4/5 Creature - Hellion
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| When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Scion of the Swarm
Zendikar Rising
(U)
Collector #: 121
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3/3 Creature - Vampire Cleric
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Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. |
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- NM
- EX
- VG
- G
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Taunting Arbormage
Zendikar Rising
(U)
Collector #: 212
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2/3 Creature - Elf Wizard
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Kicker When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. |
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- NM
- EX
- VG
- G
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Turntimber Ascetic
Zendikar Rising
(C)
Collector #: 214
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5/4 Creature - Giant Cleric
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| When Turntimber Ascentic enters the battlefield, you gain 3 life. | |
- NM
- EX
- VG
- G
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Master of Winds
Zendikar Rising
(R)
Collector #: 068
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1/4 Creature - Sphinx Wizard
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Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
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- NM
- EX
- VG
- G
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Plains (380)
Zendikar Rising
(L)
Collector #: 380
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Wayward Guide-Beast
Zendikar Rising
(R)
Collector #: 176
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2/2 Creature - Beast
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Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Allied Assault
Zendikar Rising
(U)
Collector #: 001
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Instant
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| Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Angelheart Protector
Zendikar Rising
(C)
Collector #: 003
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3/2 Creature - Human Cleric
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| When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Ardent Electromancer
Zendikar Rising
(C)
Collector #: 135
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3/2 Creature - Human Wizard
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When Ardent Electromancer enters the battlefield, add |
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- NM
- EX
- VG
- G
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DFC Helper Card (2)
Zendikar Rising
(S)
Collector #: 2
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (7)
Zendikar Rising
(S)
Collector #: 7
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Grotag Bug-Catcher
Zendikar Rising
(C)
Collector #: 142
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1/2 Creature - Goblin Warrior
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Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Grotag Night-Runner
Zendikar Rising
(U)
Collector #: 143
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2/3 Creature - Gobblin Rogue
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| Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. | |
- NM
- EX
- VG
- G
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Joraga Visionary
Zendikar Rising
(C)
Collector #: 188
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3/2 Creature - Elf Wizard
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| When Joraga Visionary enters the battlefield, draw a card. | |
- NM
- EX
- VG
- G
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Lullmage's Familiar
Zendikar Rising
(U)
Collector #: 227
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2/4 Creature - Beast
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Whenever you cast a kicked spell, you gain 2 life. |
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- NM
- EX
- VG
- G
226 - 250 of 306 results