MTG / Zendikar Rising
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Malakir Rebirth
Zendikar Rising
(U)
Collector #: 111
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Instant
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Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." Back Malakir Mire Land Malakir Mire enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Sea Gate Restoration
Zendikar Rising
(M)
Collector #: 076
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Sorcery
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Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. Back Sea Gate, Reborn As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Valakut Awakening
Zendikar Rising
(R)
Collector #: 174
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Instant
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Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. Back Valakut Stoneforge Land Valakut Stoneforge enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Agadeem's Awakening
Zendikar Rising
(M)
Collector #: 090
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Sorcery
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Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less. Back Agadeem, the Undercrypt Land As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Bala Ged Recovery
Zendikar Rising
(U)
Collector #: 180
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Sorcery
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Return target card from your graveyard to your hand. Back Bala Ged Sanctuary Land Bala Ged Sanctuary enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Shatterskull Smashing
Zendikar Rising
(M)
Collector #: 161
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Sorcery
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Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. Back Shatterskull, the Hammer Pass Land As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Ashaya, Soul of the Wild
Zendikar Rising
(M)
Collector #: 179
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Legendary Creature - Elemental
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Ashaya’s power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) |
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- NM
- EX
- VG
- G
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Maddening Cacophony
Zendikar Rising
(R)
Collector #: 067
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Sorcery
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Kicker Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. |
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- NM
- EX
- VG
- G
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Ancient Greenwarden
Zendikar Rising
(M)
Collector #: 178
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5/7 Creature - Elemental
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Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Glasspool Mimic
Zendikar Rising
(R)
Collector #: 060
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0/0 Creature - Shapeshifter Rogue
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You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Back Glasspool Shore Land Glasspool Shore enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Sejiri Shelter
Zendikar Rising
(U)
Collector #: 037
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. Back Sejiri Glacier Land Sejiri Glacier enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Turntimber Symbiosis
Zendikar Rising
(M)
Collector #: 215
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Sorcery
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Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. Back Turntimber, Serpentine Wood Land As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Clearwater Pathway
Zendikar Rising
(R)
Collector #: 260
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Land
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Back Murkwater Pathway Land |
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- NM
- EX
- VG
- G
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Roiling Vortex
Zendikar Rising
(R)
Collector #: 156
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Enchantment
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At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. |
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- NM
- EX
- VG
- G
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Angel of Destiny
Zendikar Rising
(M)
Collector #: 002
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2/6 Creature - Angel cleric
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Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. |
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- NM
- EX
- VG
- G
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Scute Swarm
Zendikar Rising
(R)
Collector #: 203
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1/1 Creature - Insect
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| Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. | |
- NM
- EX
- VG
- G
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Emeria's Call
Zendikar Rising
(M)
Collector #: 012
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Sorcery
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Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. Back Emeria, Shattered Skyclave Land As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Riverglide Pathway
Zendikar Rising
(R)
Collector #: 264
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Land
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Back Lavaglide Pathway Land |
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- NM
- EX
- VG
- G
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Lithoform Engine
Zendikar Rising
(M)
Collector #: 245
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Legendary Artifact
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- NM
- EX
- VG
- G
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Soul Shatter
Zendikar Rising
(R)
Collector #: 127
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Instant
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| Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control. | |
- NM
- EX
- VG
- G
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Kazuul's Fury
Zendikar Rising
(U)
Collector #: 146
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. Back Kazuul's Cliffs Land Kazuul's Cliffs enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Forsaken Monument
Zendikar Rising
(M)
Collector #: 244
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Legendary Artifact
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Colorless creatures you control get +2/+2. Whenever you tap a permanent for Whenever you cast a colorless spell, you gain 2 life. |
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- NM
- EX
- VG
- G
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Cleansing Wildfire
Zendikar Rising
(C)
Collector #: 137
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Sorcery
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Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. Draw a card. |
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- NM
- EX
- VG
- G
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Silundi Vision
Zendikar Rising
(U)
Collector #: 080
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Instant
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Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Back Silundi Isle Land Silundi Isle enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Valakut Exploration
Zendikar Rising
(R)
Collector #: 175
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. |
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- NM
- EX
- VG
- G
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