MTG / Unstable
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Steam-Powered
Unstable
(U)
Collector #: 161
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0/4 Artifact Creature - Construct
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Augment |
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- NM
- EX
- VG
- G
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Steamflogger Temp
Unstable
(U)
Collector #: 095
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2/1 Creature - Goblin Rigger
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- NM
- EX
- VG
- G
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Ineffable Blessing (D - Rarity)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a rarity. Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card. |
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- NM
- EX
- VG
- G
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Angelic Rocket
Unstable
(R)
Collector #: 139
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4/4 Artifact Host Creature - Angel
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Flying When this creature enters the battlefield, you may destroy target nonland permanent. |
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- NM
- EX
- VG
- G
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By Gnome Means
Unstable
(R)
Collector #: 004
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Enchantment
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1 1 |
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- NM
- EX
- VG
- G
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Duplication Device
Unstable
(R)
Collector #: 180
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Artifact - Contraption
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| Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Elemental Token (Full Art - Red)
Unstable
(S)
Collector #: 011
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1/1 Token Creature - Elemental
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- NM
- EX
- VG
- G
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Extremely Slow Zombie (B - Fall)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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Faerie Spy Token (Foil)
Unstable
(S)
Collector #: 004
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1/1 Token Creature - Faerie Spy
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Flying, haste Whenever this creature deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Over My Dead Bodies
Unstable
(R)
Collector #: 063
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Enchantment
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Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste. |
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- NM
- EX
- VG
- G
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The Big Idea
Unstable
(R)
Collector #: 076
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4/4 Legendary Creature - Brainiac Villian
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Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. |
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- NM
- EX
- VG
- G
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Blurry Beeble
Unstable
(C)
Collector #: 027
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1/1 Artifact Creature - Cyborg Beeble
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Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Bumbling Pangolin
Unstable
(C)
Collector #: 078
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2/2 Host Creature - Pangolin Beast
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When this creature enters the battlefield, you may destroy target artifact. |
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- NM
- EX
- VG
- G
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Buzz Buggy
Unstable
(C)
Collector #: 173
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Artifact - Contraption
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| Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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capital offense
Unstable
(C)
Collector #: 052
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instant
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| target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) | |
- NM
- EX
- VG
- G
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Dispatch Dispensary
Unstable
(U)
Collector #: 176
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Artifact - Contraption
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| Whenever you crank Dispatch Dispensary create a 2/2 black Rogue creature token with menace. | |
- NM
- EX
- VG
- G
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GO TO JAIL
Unstable
(C)
Collector #: 008
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Enchantment
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When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card’s owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
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- NM
- EX
- VG
- G
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Hammer Jammer
Unstable
(U)
Collector #: 086
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0/0 Creature - Goblin Warrior
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As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. |
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- NM
- EX
- VG
- G
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Hazmat Suit (Used)
Unstable
(C)
Collector #: 057
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. |
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- NM
- EX
- VG
- G
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Labro Bot
Unstable
(U)
Collector #: 152
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3/3 Host Creature - Dog
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When this creature enters the battlfield, return target host card or card with augment from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Mother Kangaroo
Unstable
(C)
Collector #: 116
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1/1 Host Creature - Kangaroo
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When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. |
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- NM
- EX
- VG
- G
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Ninja
Unstable
(U)
Collector #: 061
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1/0 Creature - Ninja
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You may activate Ninja's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment |
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- NM
- EX
- VG
- G
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Numbing Jellyfish
Unstable
(C)
Collector #: 042
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2/3 Host Creature - Jellyfish
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When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result. |
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- NM
- EX
- VG
- G
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Optical Optimizer
Unstable
(U)
Collector #: 197
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Artifact - Contraption
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Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains " |
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- NM
- EX
- VG
- G
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Ordinary Pony
Unstable
(C)
Collector #: 017
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2/3 Host Creature - Horse
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When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
126 - 150 of 288 results