MTG / Unstable
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Three-Headed Goblin
Unstable
(R)
Collector #: 099
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3/3 Creature - Goblin Mutant
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| Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) | |
- NM
- EX
- VG
- G
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Hammerfest Boomtacular
Unstable
(U)
Collector #: 087
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Enchantment
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| Whenever you cast a spell with the Goblin Explosioneers watermark, Hammerfest Boomtacular deals damage to any target. | |
- NM
- EX
- VG
- G
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Hard Hat Area
Unstable
(M)
Collector #: 187
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Artifact - Contraption
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| When you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Rapid Prototyper
Unstable
(M)
Collector #: 200
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Artifact - Contraption
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| Whenever you crank Rapid Prototyper, create X/X colorless Construct artifact creature token, where X is the number of artifacts you control. | |
- NM
- EX
- VG
- G
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Garbage Elemental (F 'Last Strike')
Unstable
(U)
Collector #: 082
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6/5 Creature - Elemental
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Last strike (This creature deals combat damage after creatures without last strike.) Battalion - Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn. |
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- NM
- EX
- VG
- G
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Wrench-Rigger
Unstable
(C)
Collector #: 101
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1/1 Creature - Goblin Rigger
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| When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Grusilda, Monster Masher
Unstable
(R)
Collector #: 132
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4/4 Legendary Creature - Zombie Villain
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Combined, enchanted, and equipped creatures you control have menace. |
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- NM
- EX
- VG
- G
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Mad Science Fair Project
Unstable
(C)
Collector #: 154
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Artifact
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- NM
- EX
- VG
- G
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Clue Token (Full Art)
Unstable
(S)
Collector #: 018
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Masterful Ninja
Unstable
(R)
Collector #: 060
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1/1 Creature - Troll Ninja
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Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. |
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- NM
- EX
- VG
- G
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Party Crasher
Unstable
(U)
Collector #: 092
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3/3 Creature - Goblin Berserker
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Haste You can attack with Party Crasher once each combat during each opponent's turn. |
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- NM
- EX
- VG
- G
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Pet Project
Unstable
(M)
Collector #: 198
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Artifact - Contraption
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| Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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The Grand Calcutron
Unstable
(M)
Collector #: 131
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Legendary Artifact
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The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Clocknapper
Unstable
(R)
Collector #: 029
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2/2 Creature - Human Spy
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| When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) | |
- NM
- EX
- VG
- G
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Goblin Haberdasher
Unstable
(U)
Collector #: 083
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2/2 Creature - Goblin Hatificer
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Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. |
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- NM
- EX
- VG
- G
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Joyride Rigger
Unstable
(C)
Collector #: 114
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3/3 Creature - Goblin Rigger
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| When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Work a Double
Unstable
(C)
Collector #: 100
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Sorcery
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| Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) | |
- NM
- EX
- VG
- G
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Garbage Elemental (C 'Battle Cry')
Unstable
(U)
Collector #: 082
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3/2 Creature - Elemental
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Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between the results. |
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- NM
- EX
- VG
- G
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Ineffable Blessing (A - Flavorful/Bland)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
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- NM
- EX
- VG
- G
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Very Cryptic Command (E 'Counter target black-border')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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As Luck Would Have It
Unstable
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Chittering Doom
Unstable
(U)
Collector #: 104
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Enchantment
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| Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. | |
- NM
- EX
- VG
- G
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Curious Killbot
Unstable
(C)
Collector #: 145
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Delighted Killbot
Unstable
(C)
Collector #: 145
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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First Pick
Unstable
(U)
Collector #: 109
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Instant
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| Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
51 - 75 of 288 results