MTG / Unstable
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Very Cryptic Command (C 'Draw card from opponent library')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Baron Von Count
Unstable
(M)
Collector #: 127
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3/3 Legendary Creature - Human Villain
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Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom couter moves from "1," destroy target player and put that doom counter on "5." |
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- NM
- EX
- VG
- G
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Crow Storm
Unstable
(U)
Collector #: 031
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Sorcery
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Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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- NM
- EX
- VG
- G
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Elemental Token (Full Art - Red)
Unstable
(S)
Collector #: 011
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1/1 Token Creature - Elemental
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- NM
- EX
- VG
- G
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Infinity Elemental
Unstable
(M)
Collector #: 088
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/5 Creature - Elemental
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| (This creature has INFINITE POWER.) | |
- NM
- EX
- VG
- G
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Summon the Pack
Unstable
(M)
Collector #: 074
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Sorcery
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| Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game) | |
- NM
- EX
- VG
- G
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Zombie Token (Full Art)
Unstable
(S)
Collector #: 009
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Hydradoodle
Unstable
(R)
Collector #: 112
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0/0 Creature - Hydra Dog
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As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results. Reach, trample |
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- NM
- EX
- VG
- G
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Ineffable Blessing (F - Number)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
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- NM
- EX
- VG
- G
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Head Banger
Unstable
(C)
Collector #: 188
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Artifact - Contraption
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| Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Ineffable Blessing (C - White-border/Silver-border)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered. Whenever a creature with the chosen border enters the battlefield under your control, draw a card. |
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- NM
- EX
- VG
- G
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Everythingamajig (D - 'Add one Mana')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Everythingamajig (A - 'Move a Counter')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Saproling Token (Full Art)
Unstable
(S)
Collector #: 016
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1/1 Token Creature - Saproling
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- NM
- EX
- VG
- G
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Box of Free-Range Goblins
Unstable
(C)
Collector #: 077
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Sorcery
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| Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. | |
- NM
- EX
- VG
- G
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Bee-Bee Gun
Unstable
(M)
Collector #: 171
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Artifact - Contraption
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Whenever you crank Bee-Bee Gun, until end of turn, target creature gains " |
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- NM
- EX
- VG
- G
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Faerie Aerie
Unstable
(M)
Collector #: 181
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Artifact - Contraption
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| Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Ol' Buzzbark
Unstable
(M)
Collector #: 134
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3/3 Legendary Creature - Goblin Warrior
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| When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the results to each creature an opponent controls that the die is touching. | |
- NM
- EX
- VG
- G
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Party Crasher
Unstable
(U)
Collector #: 092
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3/3 Creature - Goblin Berserker
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Haste You can attack with Party Crasher once each combat during each opponent's turn. |
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- NM
- EX
- VG
- G
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Very Cryptic Command (D 'Return target permanent')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Three-Headed Goblin
Unstable
(R)
Collector #: 099
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3/3 Creature - Goblin Mutant
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| Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) | |
- NM
- EX
- VG
- G
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Hammer Jammer
Unstable
(U)
Collector #: 086
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0/0 Creature - Goblin Warrior
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As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. |
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- NM
- EX
- VG
- G
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Animate Library
Unstable
(R)
Collector #: 026
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Enchantment - Aura
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Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate library instead. |
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- NM
- EX
- VG
- G
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Everythingamajig (C - 'Flip a Coin')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Everythingamajig (B - 'Draw a Card')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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