MTG / Unstable
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Baron Von Count
Unstable
(M)
Collector #: 127
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3/3 Legendary Creature - Human Villain
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Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom couter moves from "1," destroy target player and put that doom counter on "5." |
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- NM
- EX
- VG
- G
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Crow Storm
Unstable
(U)
Collector #: 031
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Sorcery
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Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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- NM
- EX
- VG
- G
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Goat Token (Foil)
Unstable
(S)
Collector #: 002
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0/1 Token Creature - Goat
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- NM
- EX
- VG
- G
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Adorable Kitten
Unstable
(C)
Collector #: 001
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1/1 Host Creature - Cat
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When this creature enters the battlefield,// roll a six-sided die. You gain life equal to the result. |
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- NM
- EX
- VG
- G
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Extremely Slow Zombie (C - Winter)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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Hydradoodle
Unstable
(R)
Collector #: 112
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0/0 Creature - Hydra Dog
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As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results. Reach, trample |
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- NM
- EX
- VG
- G
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Extremely Slow Zombie (D - Spring)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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Everythingamajig (C - 'Flip a Coin')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Dr. Julius Jumblemorph
Unstable
(M)
Collector #: 130
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4/4 Legendary Creature
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Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it. |
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- NM
- EX
- VG
- G
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Everythingamajig (D - 'Add one Mana')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Animate Library
Unstable
(R)
Collector #: 026
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Enchantment - Aura
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Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate library instead. |
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- NM
- EX
- VG
- G
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Ineffable Blessing (F - Number)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
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- NM
- EX
- VG
- G
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Saproling Token (Full Art)
Unstable
(S)
Collector #: 016
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1/1 Token Creature - Saproling
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- NM
- EX
- VG
- G
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Box of Free-Range Goblins
Unstable
(C)
Collector #: 077
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Sorcery
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| Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. | |
- NM
- EX
- VG
- G
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Summon the Pack
Unstable
(M)
Collector #: 074
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Sorcery
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| Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game) | |
- NM
- EX
- VG
- G
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Bee-Bee Gun
Unstable
(M)
Collector #: 171
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Artifact - Contraption
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Whenever you crank Bee-Bee Gun, until end of turn, target creature gains " |
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- NM
- EX
- VG
- G
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Everythingamajig (F - 'Scry 2')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Faerie Aerie
Unstable
(M)
Collector #: 181
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Artifact - Contraption
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| Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Ol' Buzzbark
Unstable
(M)
Collector #: 134
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3/3 Legendary Creature - Goblin Warrior
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| When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the results to each creature an opponent controls that the die is touching. | |
- NM
- EX
- VG
- G
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Elemental Token (Full Art - White/Green)
Unstable
(S)
Collector #: 017
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*/* Token Creature - Elemental
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| This creature's power and toughness are each equal to the number of creatures you control. | |
- NM
- EX
- VG
- G
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Steel Squirrel
Unstable
(U)
Collector #: 162
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1/1 Artifact Creature - Squirrel
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Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. |
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- NM
- EX
- VG
- G
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Entirely Normal Armchair
Unstable
(U)
Collector #: 146
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Artifact
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During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. |
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- NM
- EX
- VG
- G
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Angel Token (Full Art)
Unstable
(S)
Collector #: 001
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4/4 Token Creature - Angel
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| Flying | |
- NM
- EX
- VG
- G
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Dragon Token (Foil)
Unstable
(S)
Collector #: 016
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4/4 Token Creature - Dragon
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| Flying | |
- NM
- EX
- VG
- G
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Head Banger
Unstable
(C)
Collector #: 188
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Artifact - Contraption
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| Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
- NM
- EX
- VG
- G
26 - 50 of 288 results