MTG / Unsanctioned
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Frankie Peanuts
Unsanctioned
(R)
Collector #: 005
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2/3 Legendary Creature - Elephant Rogue
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| At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. | |
- NM
- EX
- VG
- G
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Mountain (093 - A)
Unsanctioned
(L)
Collector #: 093
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Squirrel Farm
Unsanctioned
(R)
Collector #: 071
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Enchantment
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- NM
- EX
- VG
- G
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Adorable Kitten
Unsanctioned
(C)
Collector #: 001
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1/1 Host Creature - Cat
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When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result. |
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- NM
- EX
- VG
- G
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Mother Kangaroo
Unsanctioned
(C)
Collector #: 066
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1/1 Host Creature - Kangaroo
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When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. |
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- NM
- EX
- VG
- G
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Topsy Turvy
Unsanctioned
(U)
Collector #: 029
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Enchantment
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| The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning. | |
- NM
- EX
- VG
- G
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Blast from the Past
Unsanctioned
(R)
Collector #: 048
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Instant
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Madness Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token. |
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- NM
- EX
- VG
- G
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Chicken a la King
Unsanctioned
(R)
Collector #: 021
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2/2 Creature - Bird
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Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.) |
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- NM
- EX
- VG
- G
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Water Gun Balloon Game
Unsanctioned
(R)
Collector #: 085
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Artifact
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As Water Gun Balloon Game comes into play, each player puts a pop! counter on "0". Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5", that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0". |
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- NM
- EX
- VG
- G
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AWOL
Unsanctioned
(C)
Collector #: 002
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Instant
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| Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone. | |
- NM
- EX
- VG
- G
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Bat-
Unsanctioned
(U)
Collector #: 032
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1/1 Creature - Bat
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Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment |
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- NM
- EX
- VG
- G
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Elvish Impersonators
Unsanctioned
(C)
Collector #: 062
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*/* Creature - Elves
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| As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. | |
- NM
- EX
- VG
- G
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GO TO JAIL
Unsanctioned
(C)
Collector #: 006
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Enchantment
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When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card’s owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
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- NM
- EX
- VG
- G
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Six-y Beast
Unsanctioned
(U)
Collector #: 056
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0/0 Creature - Beast
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| As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield. | |
- NM
- EX
- VG
- G
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Carnivorous Death-Parrot
Unsanctioned
(C)
Collector #: 019
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2/2 Creature - Bird
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Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. |
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- NM
- EX
- VG
- G
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Goblin S.W.A.T. Team
Unsanctioned
(C)
Collector #: 052
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2/2 Creature - Goblin Warrior
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| Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate this ability only once each turn. | |
- NM
- EX
- VG
- G
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Growth Spurt
Unsanctioned
(C)
Collector #: 064
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Instant
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| Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result. | |
- NM
- EX
- VG
- G
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Hoisted Hireling
Unsanctioned
(C)
Collector #: 037
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2/1 Creature - Zombie
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| Hoisted Hireling has flying as long as it's being held above the battlefield. | |
- NM
- EX
- VG
- G
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Humming-
Unsanctioned
(C)
Collector #: 007
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2/3 Creature - Bird
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Flying Whenever you attack with two or more creatures, Augment |
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- NM
- EX
- VG
- G
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Jumbo Imp
Unsanctioned
(U)
Collector #: 042
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0/0 Creature - Imp
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Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the results. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the results. At he beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the results. |
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- NM
- EX
- VG
- G
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Time Out
Unsanctioned
(C)
Collector #: 028
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Instant
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| Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. | |
- NM
- EX
- VG
- G
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Wall of Fortune
Unsanctioned
(C)
Collector #: 030
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0/4 Artifact Creature - Wall
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Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. |
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- NM
- EX
- VG
- G
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Wild Crocodile
Unsanctioned
(C)
Collector #: 074
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1/1 Host Creature - Crocodile
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When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Flavor Judge
Unsanctioned
(R)
Collector #: 004
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2/2 Creature - Bird Advisor
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- NM
- EX
- VG
- G
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Goblin Haberdasher
Unsanctioned
(U)
Collector #: 051
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2/2 Creature - Goblin Hatificer
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Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. |
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- NM
- EX
- VG
- G
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