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Yet Another Aether Vortex
Unsanctioned
(R)
Collector #: 060
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Enchantment
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All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library. |
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Magic Word
Unsanctioned
(C)
Collector #: 024
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Enchantment - Aura
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Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature. |
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Rings a Bell
Unsanctioned
(U)
Collector #: 027
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Enchantment
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As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card. |
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B-I-N-G-O
Unsanctioned
(R)
Collector #: 061
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1/1 Creature - Dog
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Trample Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. |
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Boomstacker
Unsanctioned
(R)
Collector #: 049
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0/0 Creature - Goblin Artificer
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As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker. |
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Richard Garfield, Ph.D.
Unsanctioned
(R)
Collector #: 026
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2/2 Legendary Creature - Human Designer
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You may play cards as though they were other Magic cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.) | |
Staying Power
Unsanctioned
(R)
Collector #: 013
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Enchantment
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"Until end of turn" and "this turn" effects don't end. | |
AWOL
Unsanctioned
(C)
Collector #: 002
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Instant
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Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone. | |
Knight of the Hokey Pokey
Unsanctioned
(C)
Collector #: 008
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2/2 Creature - Knight
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First strike , Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) |
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Ordinary Pony
Unsanctioned
(C)
Collector #: 012
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2/3 Host Creature - Horse
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When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control. |
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Super-Duper Death Ray
Unsanctioned
(U)
Collector #: 059
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Instant
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Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature. |
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Avatar of Me
Unsanctioned
(R)
Collector #: 017
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*/* Creature - Avatar
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This spell costs more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest 0.5. Avatar of Me is the color of your eyes. |
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Enter the Dungeon
Unsanctioned
(R)
Collector #: 036
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Sorcery
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Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles their library. | |
Old Fogey
Unsanctioned
(R)
Collector #: 067
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7/7 Summon Dinosaur
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Phasing, cumulative upkeep , echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 | |
Elvish Impersonators
Unsanctioned
(C)
Collector #: 062
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*/* Creature - Elves
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As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. | |
Goblin Haberdasher
Unsanctioned
(U)
Collector #: 051
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2/2 Creature - Goblin Hatificer
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Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. |
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Goblin S.W.A.T. Team
Unsanctioned
(C)
Collector #: 052
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2/2 Creature - Goblin Warrior
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Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate this ability only once each turn. | |
Humming-
Unsanctioned
(C)
Collector #: 007
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2/3 Creature - Bird
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Flying Whenever you attack with two or more creatures, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) |
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Mer Man
Unsanctioned
(C)
Collector #: 025
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3/3 Host Creature - Human Fish
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When this creature enters the battlefield, you may draw a card. |
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Painiac
Unsanctioned
(C)
Collector #: 055
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0/3 Creature - Brainiac
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At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. | |
Time Out
Unsanctioned
(C)
Collector #: 028
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Instant
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Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. | |
Topsy Turvy
Unsanctioned
(U)
Collector #: 029
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Enchantment
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The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning. | |
Wild Crocodile
Unsanctioned
(C)
Collector #: 074
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1/1 Host Creature - Crocodile
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When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Paper Tiger
Unsanctioned
(C)
Collector #: 080
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4/3 Artifact Creature - Cat
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Creatures named Rock Lobster can't attack or block. | |
Squirrel Farm
Unsanctioned
(R)
Collector #: 071
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Enchantment
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: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token. | |