MTG / Universes Beyond Doctor Who
101 - 125 of 396 results
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Seaside Citadel
Universes Beyond: Doctor Who
(U)
Collector #: 0302
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Land
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Seaside Citadel enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Choked Estuary
Universes Beyond: Doctor Who
(R)
Collector #: 0261
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Land
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Doomsday Confluence
Universes Beyond: Doctor Who
(R)
Collector #: 0067
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Sorcery
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Choose X. You may choose the same mode more than once.
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- NM
- EX
- VG
- G
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Search for Tomorrow
Universes Beyond: Doctor Who
(C)
Collector #: 0234
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Sorcery
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Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2 - |
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- NM
- EX
- VG
- G
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The Cyber-Controller
Universes Beyond: Doctor Who
(R)
Collector #: 0119
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3/3 Legendary Artifact Creature - Cyberman
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When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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The Valeyard
Universes Beyond: Doctor Who
(R)
Collector #: 0165
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4/5 Legendary Creature - Time Lord Noble
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If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. |
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- NM
- EX
- VG
- G
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Midnight Crusader Shuttle
Universes Beyond: Doctor Who
(U)
Collector #: 0179
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3/4 Artifact - Vehicle
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Midnight Entity - Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 |
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- NM
- EX
- VG
- G
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Fractured Identity
Universes Beyond: Doctor Who
(R)
Collector #: 0236
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Sorcery
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| Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. | |
- NM
- EX
- VG
- G
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Smoldering Marsh
Universes Beyond: Doctor Who
(R)
Collector #: 0307
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Land - Swamp Mountain
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( Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Mountain (0202)
Universes Beyond: Doctor Who
(L)
Collector #: 0202
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Traverse Eternity
Universes Beyond: Doctor Who
(R)
Collector #: 0060
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Sorcery
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| Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) | |
- NM
- EX
- VG
- G
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Chaos Warp
Universes Beyond: Doctor Who
(R)
Collector #: 0225
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Instant
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| The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield. | |
- NM
- EX
- VG
- G
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Rotating Fireplace
Universes Beyond: Doctor Who
(R)
Collector #: 0183
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Artifact
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Rotating Fireplace enters the battlefield tapped with a time counter on it. |
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- NM
- EX
- VG
- G
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Dalek Drone
Universes Beyond: Doctor Who
(R)
Collector #: 0064
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3/3 Artifact Creature - Dalek
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Flying, menace Exterminate! - When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. |
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- NM
- EX
- VG
- G
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Command Tower (0265)
Universes Beyond: Doctor Who
(C)
Collector #: 0265
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Land
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- NM
- EX
- VG
- G
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Rogue's Passage
Universes Beyond: Doctor Who
(U)
Collector #: 0299
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Land
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- NM
- EX
- VG
- G
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The Thirteenth Doctor (Display Commander - Not Tournament Legal)
Universes Beyond: Doctor Who
(M)
Collector #: 0195
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2/2 Legendary Creature - Time Lord Doctor
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Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it. |
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- NM
- EX
- VG
- G
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Adric, Mathematical Genius
Universes Beyond: Doctor Who
(R)
Collector #: 0033
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1/1 Legendary Creature - Human Artificer
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Ultimate Sacrifice - Doctor's companion (You can have two commanders if the other is the Doctor.) |
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- NM
- EX
- VG
- G
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Surge of Brilliance
Universes Beyond: Doctor Who
(U)
Collector #: 0057
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Instant
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Paradox - Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell |
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- NM
- EX
- VG
- G
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Weeping Angel
Universes Beyond: Doctor Who
(R)
Collector #: 0168
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2/2 Artifact Creature - Alien Angel
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Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. |
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- NM
- EX
- VG
- G
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Exotic Orchard
Universes Beyond: Doctor Who
(R)
Collector #: 0276
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Land
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- NM
- EX
- VG
- G
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The Night of the Doctor
Universes Beyond: Doctor Who
(R)
Collector #: 0024
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice II.) I: Destroy all creatures. II: Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it. |
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- NM
- EX
- VG
- G
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Death in Heaven
Universes Beyond: Doctor Who
(R)
Collector #: 0066
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Enchantment - Saga
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As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I/II: Target player mills two cards, then exiles their graveyard. III: Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. |
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- NM
- EX
- VG
- G
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Impending Flux
Universes Beyond: Doctor Who
(R)
Collector #: 0087
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Sorcery
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Paradox - Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell |
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- NM
- EX
- VG
- G
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Dalek Token // Alien Angel Token
Universes Beyond: Doctor Who
(S)
Collector #: 0012
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3/3 Artifact Creature - Dalek
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Menace
Back Alien Angel Token Token Artifact Creature - Alien Angel Flying, vigilance Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn. 2/2 |
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- NM
- EX
- VG
- G
101 - 125 of 396 results