MTG / Universes Beyond Doctor Who
326 - 350 of 396 results
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New New York (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0592
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Plane - New Earth
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At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token. |
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- NM
- EX
- VG
- G
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Ood Sphere (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0594
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Plane - Horsehead Nebula
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Song of the Ood - Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers. |
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- NM
- EX
- VG
- G
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Singing Towers of Darillium (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0598
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Plane - Darillium
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Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn. |
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- NM
- EX
- VG
- G
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Stormcage Containment Facility (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0600
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Plane - Unknown Planet
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Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) |
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- NM
- EX
- VG
- G
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TARDIS Bay (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0601
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Plane - Gallifrey
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The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever chaos ensues, gain control of target artifact. Then planeswalk. |
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- NM
- EX
- VG
- G
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Temple of Atropos (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0602
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Plane - Time
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At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) Whenever chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) |
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- NM
- EX
- VG
- G
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The Cave of Skulls (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0573
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Plane - Earth
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Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana costs. Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Whenever chaos ensues, create two 1/1 white Warrior creature tokens. |
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- NM
- EX
- VG
- G
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The Dining Car (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0578
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Plane - Spacecraft
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When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds - At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. Whenever chaos ensues, activated abilities of artifact tokens you control cost |
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- NM
- EX
- VG
- G
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Thriving Isle
Universes Beyond: Doctor Who
(C)
Collector #: 0327
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Land
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Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. |
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- NM
- EX
- VG
- G
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Canyon Slough
Universes Beyond: Doctor Who
(R)
Collector #: 0259
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Land - Swamp Mountain
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( Canyon Slough enters the battlefield tapped. Cycling |
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- NM
- EX
- VG
- G
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Jenny, Generated Anomaly
Universes Beyond: Doctor Who
(R)
Collector #: 0137
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2/3 Legendary Creature - Time Lord Soldier
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Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counte ron this creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
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The Eighth Doctor
Universes Beyond: Doctor Who
(R)
Collector #: 0124
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4/4 Legendary Creature - Time Lord Doctor
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When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." |
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- NM
- EX
- VG
- G
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Amy's Home (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0566
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Plane - Earth
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When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) |
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- NM
- EX
- VG
- G
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Antarctic Research Base (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0567
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Plane - Earth
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When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate. Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types. |
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- NM
- EX
- VG
- G
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Bowie Base One (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0571
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Plane - Mars
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At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) |
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- NM
- EX
- VG
- G
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Coal Hill School (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0576
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Plane - Earth
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Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Dalek Intensive Care (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0577
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Plane - The Dalek Asylum
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When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control. |
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- NM
- EX
- VG
- G
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Gardens of Tranquil Repose (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0583
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Plane - Necros
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Suspended Animation - Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose. |
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- NM
- EX
- VG
- G
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Kerblam! Warehouse (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0586
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Plane - Kandoka
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Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Whenever chaos ensues, until your next turn, noncreature artifacts you control gain " |
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- NM
- EX
- VG
- G
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Lake Silencio (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0587
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Plane - Earth
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Still Point in Time - All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead. |
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- NM
- EX
- VG
- G
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Pompeii (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0595
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Plane - Earth
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When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it. Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii. Whenever chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land. Then planeswalk. |
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- NM
- EX
- VG
- G
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Prime Minister's Cabinet Room (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0596
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Plane - Earth
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At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council - Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for the most votes. |
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- NM
- EX
- VG
- G
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The Doctor's Childhood Barn (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0579
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Plane - Gallifrey
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Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in. |
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- NM
- EX
- VG
- G
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The Doctor's Tomb (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0580
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Plane - Trenzalore
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If a creature would die, instead exile it and that creature's controller loses 2 life. Whenever chaos ensues, redistribute any number of player's life totals. (Each of those players gets one life total back.) |
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- NM
- EX
- VG
- G
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The Drum, Mining Facility (Plane Oversized)
Universes Beyond: Doctor Who
(S)
Collector #: 0581
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Plane - Earth
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Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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- NM
- EX
- VG
- G
326 - 350 of 396 results