MTG / Universes Beyond Assassins Creed
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Forest (0109)
Universes Beyond: Assassin's Creed
(L)
Collector #: 0109
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Tax Collector
Universes Beyond: Assassin's Creed
(U)
Collector #: 0009
FOIL
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2/2 Creature - Human Advisor
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When Tax Collector enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Sword of Light and Shadow
Universes Beyond: Assassin's Creed
(M)
Collector #: 0100
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip |
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- NM
- EX
- VG
- G
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Forest (0110)
Universes Beyond: Assassin's Creed
(L)
Collector #: 0110
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Treasure Token
Universes Beyond: Assassin's Creed
(S)
Collector #: 0006
FOIL
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Aveline de Grandpre
Universes Beyond: Assassin's Creed
(R)
Collector #: 0040
FOIL
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3/3 Legendary Creature - Human Assassin
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Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise |
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- NM
- EX
- VG
- G
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Eivor, Wolf-Kissed
Universes Beyond: Assassin's Creed
(M)
Collector #: 0054
FOIL
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7/6 Legendary Creature - Human Assassin Warrior
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Trample, haste Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield. |
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- NM
- EX
- VG
- G
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Altair Ibn-La'Ahad
Universes Beyond: Assassin's Creed
(M)
Collector #: 0045
FOIL
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3/3 Legendary Creature - Human Assassin
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First strike Whenever Altair Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. |
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- NM
- EX
- VG
- G
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Conspiracy
Universes Beyond: Assassin's Creed
(R)
Collector #: 0088
FOIL
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Enchantment
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As Conspiracy enters the battlefield, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren’t on the battlefield. |
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- NM
- EX
- VG
- G
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Layla Hassan
Universes Beyond: Assassin's Creed
(R)
Collector #: 0007
FOIL
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3/4 Legendary Creature - Human Assassin
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First strike When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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What Must Be Done
Universes Beyond: Assassin's Creed
(R)
Collector #: 0011
FOIL
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Bleeding Effect
Universes Beyond: Assassin's Creed
(U)
Collector #: 0051
FOIL
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Enchantment
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| At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. | |
- NM
- EX
- VG
- G
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Towering Viewpoint
Universes Beyond: Assassin's Creed
(U)
Collector #: 0077
FOIL
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0/4 Artifact Creature - Wall
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Defender, reach Leap of Faith - |
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- NM
- EX
- VG
- G
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Desmond Miles
Universes Beyond: Assassin's Creed
(R)
Collector #: 0024
FOIL
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1/3 Legendary Creature - Human Assassin
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Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player. |
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- NM
- EX
- VG
- G
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Plains (0102)
Universes Beyond: Assassin's Creed
(L)
Collector #: 0102
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Sokrates, Athenian Teacher
Universes Beyond: Assassin's Creed
(R)
Collector #: 0067
FOIL
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0/4 Legendary Creature - Human Advisor
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Defender Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue - |
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- NM
- EX
- VG
- G
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Aya of Alexandria
Universes Beyond: Assassin's Creed
(R)
Collector #: 0048
FOIL
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4/3 Legendary Creature - Human Assassin
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Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. |
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- NM
- EX
- VG
- G
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Jackdaw
Universes Beyond: Assassin's Creed
(R)
Collector #: 0058
FOIL
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4/4 Legendary Artifact - Vehicle
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Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3 |
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- NM
- EX
- VG
- G
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Assassin Gauntlet
Universes Beyond: Assassin's Creed
(U)
Collector #: 0012
FOIL
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Artifact - Equipment
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When Assassin Gauntlet enters the battlefield, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip |
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- NM
- EX
- VG
- G
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The Animus
Universes Beyond: Assassin's Creed
(R)
Collector #: 0069
FOIL
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Legendary Artifact
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At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. |
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- NM
- EX
- VG
- G
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Assassin Initiate
Universes Beyond: Assassin's Creed
(U)
Collector #: 0022
FOIL
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1/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
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Assassin Token
Universes Beyond: Assassin's Creed
(S)
Collector #: 0004
FOIL
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1/1 Token Creature - Assassin
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| Menace | |
- NM
- EX
- VG
- G
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Ballad of the Black Flag
Universes Beyond: Assassin's Creed
(U)
Collector #: 0013
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, II - Mill three cards. You may put a historic card from among them into your hand. IV - Historic spells you cast this turn cost |
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- NM
- EX
- VG
- G
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Plains (0101)
Universes Beyond: Assassin's Creed
(L)
Collector #: 0101
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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The Aesir Escape Valhalla
Universes Beyond: Assassin's Creed
(U)
Collector #: 0039
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter.) I - Exile a permanent card from your graveyard. You gain life equal to its mana value. II - Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III - Return The Aesir Escape Valhalla and the exiled card to their owner's hand. |
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- NM
- EX
- VG
- G
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