MTG / Unglued
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Clam Session
Unglued
(C)
Collector #: 020
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2/5 Creature - Clamfolk
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When Clam Session comes enters the battlefield, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song. |
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- NM
- EX
- VG
- G
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Gus
Unglued
(C)
Collector #: 062
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2/2 Creature - Gus
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| Gus enters the battlefield with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. | |
- NM
- EX
- VG
- G
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Once More with Feeling
Unglued
(R)
Collector #: 011
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Sorcery
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Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player’s life total becomes 10. Exile Once More with Feeling. DCI ruling: A deck can have only one card named Once More with Feeling. |
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- NM
- EX
- VG
- G
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Ow
Unglued
(R)
Collector #: 036
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Enchantment
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| Whenever any creature damages a player, for each Ow card on the battlefield, that player says "Ow" once or Ow deals 1 damage to him or her. | |
- NM
- EX
- VG
- G
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Common Courtesy
Unglued
(U)
Collector #: 021
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Enchantment
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| Counter any spell unless its caster asks your permission to cast that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. | |
- NM
- EX
- VG
- G
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Hurloon Wrangler
Unglued
(C)
Collector #: 046
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2/2 Creature - Minotaur
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| Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.) | |
- NM
- EX
- VG
- G
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Chicken Egg
Unglued
(C)
Collector #: 041
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0/1 Creature - Egg
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| During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. | |
- NM
- EX
- VG
- G
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Cardboard Carapace
Unglued
(R)
Collector #: 054
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Enchantment - Aura
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Enchant creature For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. Errata: This does not count any Cardboard Carapace cards on the battlefield that you control or in your graveyard, hand, or library. |
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- NM
- EX
- VG
- G
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Bronze Calendar
Unglued
(U)
Collector #: 071
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Artifact
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Your spells cost If you speak in your normal voice, sacrifice Bronze Calendar. |
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- NM
- EX
- VG
- G
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Fowl Play
Unglued
(C)
Collector #: 024
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Enchantment - Aura
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Enchant creature Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. |
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- NM
- EX
- VG
- G
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Checks and Balances
Unglued
(U)
Collector #: 016
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Enchantment
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Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player’s opponents may discard a card. If they do, counter that spell. |
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- NM
- EX
- VG
- G
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Urza's Contact Lenses
Unglued
(U)
Collector #: 082
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Artifact
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Urza's Contact Lenses enters the battlefield tapped and does not untap during its controller's untap phase. All players play with their hands face up. Clap your hands twice: Tap or untap Urza's Contact Lenses. |
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- NM
- EX
- VG
- G
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Sex Appeal
Unglued
(C)
Collector #: 013
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Instant
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| Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players. | |
- NM
- EX
- VG
- G
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Volrath's Motion Sensor
Unglued
(U)
Collector #: 039
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Enchantment - Aura
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When Volrath's Motion Sensor enters the battlefield, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life. |
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- NM
- EX
- VG
- G
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Goblin Bowling Team
Unglued
(C)
Collector #: 044
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1/1 Creature - Goblin
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| Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll. | |
- NM
- EX
- VG
- G
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Organ Harvest
Unglued
(C)
Collector #: 035
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Sorcery
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Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add |
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- NM
- EX
- VG
- G
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Jumbo Imp
Unglued
(U)
Collector #: 034
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0/0 Creature - Imp
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Flying When you cast Jumbo Imp, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the beginning of your end step, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. |
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- NM
- EX
- VG
- G
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Flock of Rabid Sheep
Unglued
(U)
Collector #: 057
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Sorcery
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| Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token onto the battlefield. Treat these tokens as 2/2 green creatures that count as Sheep. | |
- NM
- EX
- VG
- G
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Prismatic Wardrobe
Unglued
(C)
Collector #: 012
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Sorcery
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| Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. | |
- NM
- EX
- VG
- G
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Knight of the Hokey Pokey
Unglued
(C)
Collector #: 006
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2/2 Creature - Knight
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First strike |
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- NM
- EX
- VG
- G
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Deadhead
Unglued
(C)
Collector #: 030
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3/3 Creature - Zombie
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- NM
- EX
- VG
- G
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Clam-I-Am
Unglued
(C)
Collector #: 019
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2/2 Creature - Clamfolk
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| Whenever you roll a 3 on a six-sided die, you may reroll that die. | |
- NM
- EX
- VG
- G
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Double Take
Unglued
(C)
Collector #: 023
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Instant
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| Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. | |
- NM
- EX
- VG
- G
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Elvish Impersonators
Unglued
(C)
Collector #: 056
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*/* Creature - Elves
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| When you cast Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes onto the battlefield with power equal to the first die roll and toughness equal to the second. | |
- NM
- EX
- VG
- G
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Landfill
Unglued
(R)
Collector #: 049
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Sorcery
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| Choose a land type. Remove from the battlefield all lands of that type that you control. Drop those cards, one at a time, onto the battlefield from a height of at least one foot. Destroy each card on the battlefield that is completely covered by those cards. Then return to the battlefield, tapped, all lands dropped in this way. | |
- NM
- EX
- VG
- G
51 - 75 of 94 results