MTG / Unglued
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Mine, Mine, Mine!
Unglued
(R)
Collector #: 065
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Enchantment
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When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don’t lose the game for drawing from an empty library. Each player can’t cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library. |
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- NM
- EX
- VG
- G
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Jalum Grifter
Unglued
(R)
Collector #: 047
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3/5 Legendary Creature - Grifter
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- NM
- EX
- VG
- G
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Bureaucracy
Unglued
(R)
Collector #: 014
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Enchantment
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Pursuant to subsection 3.1(4) of Richard’s Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering trading card game (hereafter known as “PLAYER”), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as “ACTION QUEUE”), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as “HAND”). |
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- NM
- EX
- VG
- G
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Free-for-All
Unglued
(R)
Collector #: 025
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Enchantment
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When Free-for-All enters the battlefield, exile all creatures face down. At the beginning of each player’s upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. When Free-for-All leaves the battlefield, put all cards exiled with it into their owners’ graveyards. |
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- NM
- EX
- VG
- G
| Sheep Token |
Token
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- NM
- EX
- VG
- G
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Giant Fan
Unglued
(R)
Collector #: 074
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Artifact
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- NM
- EX
- VG
- G
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Psychic Network
Unglued
(R)
Collector #: 026
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Enchantment
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| Each player plays with the top card of their library held against their forehead, revealed to each other player. | |
- NM
- EX
- VG
- G
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Timmy, Power Gamer
Unglued
(R)
Collector #: 068
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1/1 Legendary Creature - Human
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- NM
- EX
- VG
- G
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Infernal Spawn of Evil
Unglued
(R)
Collector #: 033
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7/7 Creature - Demon Beast
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Flying, first strike |
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- NM
- EX
- VG
- G
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Incoming!
Unglued
(R)
Collector #: 064
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Sorcery
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| Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles. | |
- NM
- EX
- VG
- G
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Handcuffs
Unglued
(U)
Collector #: 032
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Enchantment
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As Handcuffs enters the battlefield, choose a player. When the chosen player’s hands aren’t touching each other, sacrifice Handcuffs and that player sacrifices three permanents. |
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- NM
- EX
- VG
- G
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The Ultimate Nightmare of Wizards of the Coast Customer Service
Unglued
(U)
Collector #: 53
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Sorcery
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| The Ultimate Nightmare of Wizards of the Coast Customer Service deals X damage to each of Y target creatures and Z target players. | |
- NM
- EX
- VG
- G
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Mirror Mirror
Unglued
(R)
Collector #: 077
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Artifact
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Mirror Mirror enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Clay Pigeon
Unglued
(U)
Collector #: 073
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1/1 Artifact Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
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Jester's Sombrero
Unglued
(R)
Collector #: 076
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Artifact
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- NM
- EX
- VG
- G
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Look at Me, I'm the DCI
Unglued
(R)
Collector #: 008
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Sorcery
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| Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card on the battlefield or in any graveyard, hand, library, or sideboard.) | |
- NM
- EX
- VG
- G
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Goblin Bookie
Unglued
(C)
Collector #: 043
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1/1 Creature - Goblin
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- NM
- EX
- VG
- G
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I'm Rubber, You're Glue
Unglued
(R)
Collector #: 005
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Enchantment
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Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.) |
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- NM
- EX
- VG
- G
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Urza's Science Fair Project
Unglued
(U)
Collector #: 083
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4/4 Artifact Creature - Construct
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1 It gets -2/-2 until end of turn. 2 It deals no combat damage this turn. 3 Attacking does not cause it to tap this turn. 4 It gains first strike until end of turn. 5 It gains flying until end of turn. 6 It gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Chicken a la King
Unglued
(R)
Collector #: 17
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2/2 Creature - Bird
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Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. |
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- NM
- EX
- VG
- G
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Spark Fiend
Unglued
(R)
Collector #: 051
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5/6 Creature - Beast
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When Spark Fiend enters the battlefield, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect. |
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- NM
- EX
- VG
- G
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Ghazban Ogress
Unglued
(C)
Collector #: 60
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2/2 Creature - Ogre
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| When Ghazban Ogress enters the battlefield, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress. | |
- NM
- EX
- VG
- G
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Gerrymandering
Unglued
(U)
Collector #: 059
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Sorcery
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| Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control. | |
- NM
- EX
- VG
- G
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Squirrel Farm
Unglued
(R)
Collector #: 066
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Enchantment
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- NM
- EX
- VG
- G
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Ricochet
Unglued
(U)
Collector #: 050
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Enchantment
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| Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie. | |
- NM
- EX
- VG
- G
26 - 50 of 94 results