MTG / Ultimate Masters
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Reckless Charge
Ultimate Masters
(C)
Collector #: 143
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Sorcery
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Target creature gets +3/+0 and gains haste until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Dark Dabbling
Ultimate Masters
(C)
Collector #: 091
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Instant
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Regenerate target creature. Draw a card. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. |
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- NM
- EX
- VG
- G
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Spoils of the Vault
Ultimate Masters
(R)
Collector #: 116
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Instant
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| Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. | |
- NM
- EX
- VG
- G
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Dark Depths
Ultimate Masters
(M)
Collector #: 241
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Legendary Snow Land
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Dark Depths enters the battlefield with ten ice counters on it. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. |
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- NM
- EX
- VG
- G
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Eldrazi Conscription
Ultimate Masters
(R)
Collector #: 003
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Kindred Enchantment - Eldrazi Aura
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Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.) |
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- NM
- EX
- VG
- G
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Mystic Retrieval
Ultimate Masters
(U)
Collector #: 066
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Sorcery
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Return target instant or sorcery card from your graveyard to your hand. Flashback |
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- NM
- EX
- VG
- G
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Boar Umbra
Ultimate Masters
(U)
Collector #: 158
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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Soul's Fire
Ultimate Masters
(C)
Collector #: 148
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Instant
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| Target creature you control deals damage equal to its power to any target. | |
- NM
- EX
- VG
- G
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Dakmor Salvage
Ultimate Masters
(U)
Collector #: 240
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Land
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Dakmor Salvage enters the battlefield tapped. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise draw a card.) |
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- NM
- EX
- VG
- G
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Spider Token
Ultimate Masters
(S)
Collector #: 015
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1/2 Token Creature - Spider
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| Reach | |
- NM
- EX
- VG
- G
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Spider Umbra
Ultimate Masters
(C)
Collector #: 184
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has reach. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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Thermo-Alchemist
Ultimate Masters
(C)
Collector #: 151
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0/3 Creature - Human Shaman
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Defender Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. |
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- NM
- EX
- VG
- G
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Basking Rootwalla
Ultimate Masters
(C)
Collector #: 156
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1/1 Creature - Lizard
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Madness |
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- NM
- EX
- VG
- G
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Containment Priest
Ultimate Masters
(R)
Collector #: 011
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2/2 Creature - Human Cleric
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Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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- NM
- EX
- VG
- G
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Gurmag Angler
Ultimate Masters
(C)
Collector #: 102
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5/5 Creature - Zombie Fish
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| Delve | |
- NM
- EX
- VG
- G
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Devoted Druid
Ultimate Masters
(U)
Collector #: 162
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0/2 Creature - Elf Druid
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Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. |
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- NM
- EX
- VG
- G
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Mammoth Umbra
Ultimate Masters
(C)
Collector #: 024
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroy, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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Eel Umbra
Ultimate Masters
(C)
Collector #: 053
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +1/+1 Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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Wild Mongrel
Ultimate Masters
(C)
Collector #: 194
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2/2 Creature - Dog
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| Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Talrand, Sky Summoner
Ultimate Masters
(R)
Collector #: 076
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2/2 Legendary Creature - Merfolk Wizard
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| Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. | |
- NM
- EX
- VG
- G
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Thespian's Stage
Ultimate Masters
(R)
Collector #: 253
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Land
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- NM
- EX
- VG
- G
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Angelic Renewal
Ultimate Masters
(C)
Collector #: 010
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Enchantment
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| Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. | |
- NM
- EX
- VG
- G
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Young Pyromancer
Ultimate Masters
(U)
Collector #: 155
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2/1 Creature - Human Shaman
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| Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. | |
- NM
- EX
- VG
- G
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Brawn
Ultimate Masters
(U)
Collector #: 160
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3/3 Creature - Incarnation
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Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. |
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- NM
- EX
- VG
- G
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Marit Lage Token
Ultimate Masters
(S)
Collector #: 006
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20/20 Token Legendary Creature - Avatar
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| Flying, indestructible | |
- NM
- EX
- VG
- G
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