MTG / Tempest
101 - 125 of 350 results
Refine search:
|
Reap
Tempest
(U)
Collector #: 247
|
Instant
|
| Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. | |
- NM
- EX
- VG
- G
|
Carrionette
Tempest
(R)
Collector #: 111
|
1/1 Creature - Skeleton
|
|
|
|
- NM
- EX
- VG
- G
|
Avenging Angel
Tempest
(R)
Collector #: 007
|
3/3 Creature - Angel
|
|
Flying When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library. |
|
- NM
- EX
- VG
- G
|
Maddening Imp
Tempest
(R)
Collector #: 143
|
1/1 Creature - Imp
|
|
Flying |
|
- NM
- EX
- VG
- G
|
Bottle Gnomes
Tempest
(U)
Collector #: 278
|
1/3 Artifact Creature - Gnome
|
| Sacrifice Bottle Gnomes: You gain 3 life. | |
- NM
- EX
- VG
- G
|
Plains (B)
Tempest
(L)
Collector #: 332
|
Basic Land - Plains
|
|
|
|
- NM
- EX
- VG
- G
|
Overrun
Tempest
(U)
Collector #: 243
|
Sorcery
|
| Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) | |
- NM
- EX
- VG
- G
|
Salt Flats
Tempest
(R)
Collector #: 324
|
Land
|
|
Salt Flats enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Auratog
Tempest
(R)
Collector #: 006
|
1/2 Creature - Atog
|
| Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
|
Plains (A)
Tempest
(L)
Collector #: 333
|
Basic Land - Plains
|
|
|
|
- NM
- EX
- VG
- G
|
Respite
Tempest
(C)
Collector #: 249
|
Instant
|
| Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. | |
- NM
- EX
- VG
- G
|
Island (C)
Tempest
(L)
Collector #: 337
|
Basic Land - Island
|
|
|
|
- NM
- EX
- VG
- G
|
Death Pits of Rath
Tempest
(R)
Collector #: 127
|
Enchantment
|
| Whenever a creature is dealt damage, destroy it. It can't be regenerated. | |
- NM
- EX
- VG
- G
|
Magnetic Web
Tempest
(R)
Collector #: 295
|
Artifact
|
|
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. |
|
- NM
- EX
- VG
- G
|
Marble Titan
Tempest
(R)
Collector #: 028
|
3/3 Creature - Giant
|
| Creatures with power 3 or greater don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
|
Mongrel Pack
Tempest
(R)
Collector #: 237
|
4/1 Creature - Dog
|
| When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Dog creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
|
Mountain (B)
Tempest
(L)
Collector #: 344
|
Basic Land - Mountain
|
|
|
|
- NM
- EX
- VG
- G
|
Stun
Tempest
(C)
Collector #: 207
|
Instant
|
|
Target creature can't block this turn. Draw a card. |
|
- NM
- EX
- VG
- G
|
Spirit Mirror
Tempest
(R)
Collector #: 048
|
Enchantment
|
|
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. |
|
- NM
- EX
- VG
- G
|
Disenchant
Tempest
(C)
Collector #: 016
|
Instant
|
| Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
|
Soltari Guerrillas
Tempest
(R)
Collector #: 272
|
3/2 Creature - Soltari Soldier
|
|
Shadow (This creature can block or be blocked by only creatures with shadow.) |
|
- NM
- EX
- VG
- G
|
Island (B)
Tempest
(L)
Collector #: 336
|
Basic Land - Island
|
|
|
|
- NM
- EX
- VG
- G
|
Shocker
Tempest
(R)
Collector #: 204
|
1/1 Creature - Insect
|
| Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. | |
- NM
- EX
- VG
- G
|
Dauthi Horror
Tempest
(C)
Collector #: 122
|
2/1 Creature - Dauthi Horror
|
|
Shadow (This creature may block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. |
|
- NM
- EX
- VG
- G
|
Winds of Rath
Tempest
(R)
Collector #: 052
|
Sorcery
|
| Destroy all creatures that aren't enchanted. They can't be regenerated. | |
- NM
- EX
- VG
- G
101 - 125 of 350 results