MTG / Teenage Mutant Ninja Turtles
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Cool but Rude
Teenage Mutant Ninja Turtles
(R)
Collector #: 0089
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever you attack, you may discard a card. If you do, draw a card. Whenever you discard a card, this Class deals 2 damage to each opponent. When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. |
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- NM
- EX
- VG
- G
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Super Shredder
Teenage Mutant Ninja Turtles
(M)
Collector #: 0083
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1/1 Legendary Creature - Mutant Ninja Human
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Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. |
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- NM
- EX
- VG
- G
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Krang, Utrom Warlord
Teenage Mutant Ninja Turtles
(M)
Collector #: 0175
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9/9 Legendary Artifact Creature - Utrom Robot
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Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste. |
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- NM
- EX
- VG
- G
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The Ooze
Teenage Mutant Ninja Turtles
(R)
Collector #: 0177
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Legendary Artifact
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Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with " |
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- NM
- EX
- VG
- G
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Dark Leo & Shredder
Teenage Mutant Ninja Turtles
(M)
Collector #: 0142
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1/3 Legendary Creature - Mutant Ninja Turtle Human
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Sneak Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. |
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- NM
- EX
- VG
- G
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South Wind Avatar
Teenage Mutant Ninja Turtles
(R)
Collector #: 0078
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3/4 Creature - Snake Spirit Avatar
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Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Michelangelo, Weirdness to 11
Teenage Mutant Ninja Turtles
(R)
Collector #: 0121
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1/1 Legendary Creature - Mutant Ninja Turtle
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When Michelangelo enters, create a Mutagen token. (It's an artifact with " If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. |
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- NM
- EX
- VG
- G
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Raph & Mikey, Troublemakers
Teenage Mutant Ninja Turtles
(R)
Collector #: 0167
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7/7 Legendary Creature - Mutant Ninja Turtle
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Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Ravenous Robots
Teenage Mutant Ninja Turtles
(R)
Collector #: 0106
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2/1 Artifact Creature - Robot
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Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. |
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- NM
- EX
- VG
- G
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Mutagen Man, Living Ooze
Teenage Mutant Ninja Turtles
(R)
Collector #: 0124
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2/3 Legendary Creature - Ooze Mutant
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Trample Activated abilities of artifact tokens you control cost When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Michelangelo, Improviser
Teenage Mutant Ninja Turtles
(M)
Collector #: 0119
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4/4 Legendary Creature - Mutant Ninja Turtle
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Sneak Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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Technodrome
Teenage Mutant Ninja Turtles
(M)
Collector #: 0179
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3/3 Artifact Creature - Construct
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Reach, trample This creature can't attack or block unless its power is 6 or greater. |
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- NM
- EX
- VG
- G
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Mikey & Leo, Chaos & Order
Teenage Mutant Ninja Turtles
(R)
Collector #: 0158
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2/2 Legendary Creature - Mutant Ninja Turtle
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| Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Splinter's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0080
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Sorcery
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Sneak Search your library for a card, put that card into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Island (0192)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0192
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Basic Land - Island
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- NM
- EX
- VG
- G
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Ninja Teen
Teenage Mutant Ninja Turtles
(R)
Collector #: 0067
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. Creatures you control get +1/+0 and have meance. Creature cards in your graveyard have sneak You may cast creature spells from your graveyard using their sneak abilities. |
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- NM
- EX
- VG
- G
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Swamp (0193)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0193
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Forest (0257)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0257
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mountain (0256)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0256
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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North Wind Avatar
Teenage Mutant Ninja Turtles
(M)
Collector #: 0162
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5/5 Creature - Dragon Spirit Avatar
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Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. |
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- NM
- EX
- VG
- G
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Swamp (0255)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0255
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Island (0254)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0254
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Basic Land - Island
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- NM
- EX
- VG
- G
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Plains (0191)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0191
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Forest (0195)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0195
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mountain (0194)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0194
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Basic Land - Mountain
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- NM
- EX
- VG
- G
1 - 25 of 215 results