MTG / Teenage Mutant Ninja Turtles
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Baxter Stockman
Teenage Mutant Ninja Turtles
(U)
Collector #: 0139
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3/3 Legendary Creature - Human Scientist
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When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Bot Bashing Time
Teenage Mutant Ninja Turtles
(C)
Collector #: 0085
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Sorcery
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| Bot Bashing Time deals 6 damage to target creature. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Brilliance Unleashed
Teenage Mutant Ninja Turtles
(U)
Collector #: 0141
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Mind Transfer Protocol
Teenage Mutant Ninja Turtles
(C)
Collector #: 0045
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Instant
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Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card. |
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- NM
- EX
- VG
- G
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Stomped by the Foot
Teenage Mutant Ninja Turtles
(C)
Collector #: 0082
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Instant
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Kicker - Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. |
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- NM
- EX
- VG
- G
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General Traag, Heart of Stone
Teenage Mutant Ninja Turtles
(U)
Collector #: 0090
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4/3 Legendary Artifact Creature - Elemental Soldier
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Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. |
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- NM
- EX
- VG
- G
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Rock Soldiers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0107
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4/3 Artifact Creature - Elemental Soldier
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| When this creature enters, destroy up to one target noncreature artifact. | |
- NM
- EX
- VG
- G
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Jennika's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0093
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Instant
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Sneak Jennika's Technique deals 2 damage to each creature. |
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- NM
- EX
- VG
- G
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Putrid Pals
Teenage Mutant Ninja Turtles
(C)
Collector #: 0165
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3/3 Creature - Human Ooze Mutant
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Deathtouch Disappear - This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Slithering Cryptid
Teenage Mutant Ninja Turtles
(C)
Collector #: 0168
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2/3 Creature - Fish Mutant
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When this creature enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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High-Flying Ace
Teenage Mutant Ninja Turtles
(C)
Collector #: 0009
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2/3 Creature - Bird Mutant
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Flying |
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- NM
- EX
- VG
- G
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Mouser Mark III
Teenage Mutant Ninja Turtles
(C)
Collector #: 0159
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2/3 Artifact Creature - Robot
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| This creature can't attack unless you control another artifact. | |
- NM
- EX
- VG
- G
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Utrom Scientists
Teenage Mutant Ninja Turtles
(C)
Collector #: 0056
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2/2 Artifact Creature - Utrom Robot Scientist
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| When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Nobody
Teenage Mutant Ninja Turtles
(C)
Collector #: 0161
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3/2 Artifact Creature - Human Hero
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| When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Null Group Biological Assets
Teenage Mutant Ninja Turtles
(C)
Collector #: 0098
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3/1 Creature - Mutant Mercenary
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During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card. |
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- NM
- EX
- VG
- G
201 - 215 of 215 results