MTG / Teenage Mutant Ninja Turtles
201 - 215 of 215 results
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Ragamuffin Raptor
Teenage Mutant Ninja Turtles
(C)
Collector #: 0130
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4/3 Creature - Dinosaur
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| When this creature enters, return up to one target creature or Food card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Stockman, Mad Fly-entist
Teenage Mutant Ninja Turtles
(C)
Collector #: 0054
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3/4 Legendary Creature - Insect Mutant Scientist
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Flying When Stockman enters, draw a card, then discard a card. Islandcycling |
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- NM
- EX
- VG
- G
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Putrid Pals
Teenage Mutant Ninja Turtles
(C)
Collector #: 0165
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3/3 Creature - Human Ooze Mutant
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Deathtouch Disappear - This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Return to the Sewers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0052
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Instant
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Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Rock Soldiers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0107
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4/3 Artifact Creature - Elemental Soldier
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| When this creature enters, destroy up to one target noncreature artifact. | |
- NM
- EX
- VG
- G
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Hamato Guardian Stance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0008
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Instant
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| Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Jennika's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0093
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Instant
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Sneak Jennika's Technique deals 2 damage to each creature. |
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- NM
- EX
- VG
- G
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Utrom Scientists
Teenage Mutant Ninja Turtles
(C)
Collector #: 0056
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2/2 Artifact Creature - Utrom Robot Scientist
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| When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Bot Bashing Time
Teenage Mutant Ninja Turtles
(C)
Collector #: 0085
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Sorcery
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| Bot Bashing Time deals 6 damage to target creature. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Null Group Biological Assets
Teenage Mutant Ninja Turtles
(C)
Collector #: 0098
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3/1 Creature - Mutant Mercenary
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During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Slithering Cryptid
Teenage Mutant Ninja Turtles
(C)
Collector #: 0168
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2/3 Creature - Fish Mutant
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When this creature enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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High-Flying Ace
Teenage Mutant Ninja Turtles
(C)
Collector #: 0009
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2/3 Creature - Bird Mutant
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Flying |
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- NM
- EX
- VG
- G
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Mouser Mark III
Teenage Mutant Ninja Turtles
(C)
Collector #: 0159
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2/3 Artifact Creature - Robot
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| This creature can't attack unless you control another artifact. | |
- NM
- EX
- VG
- G
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Nobody
Teenage Mutant Ninja Turtles
(C)
Collector #: 0161
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3/2 Artifact Creature - Human Hero
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| When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Mind Transfer Protocol
Teenage Mutant Ninja Turtles
(C)
Collector #: 0045
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Instant
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Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card. |
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- NM
- EX
- VG
- G
201 - 215 of 215 results