MTG / Teenage Mutant Ninja Turtles
176 - 200 of 215 results
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Action News Crew
Teenage Mutant Ninja Turtles
(C)
Collector #: 0001
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2/2 Creature - Human Citizen
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Vigilance Channel - |
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- NM
- EX
- VG
- G
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Hamato Guardian Stance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0008
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Instant
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| Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Henchbots
Teenage Mutant Ninja Turtles
(U)
Collector #: 0174
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2/3 Artifact Creature - Robot
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| When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield. | |
- NM
- EX
- VG
- G
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Return to the Sewers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0052
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Instant
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Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Wingnut, Bat on the Belfry
Teenage Mutant Ninja Turtles
(U)
Collector #: 0110
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1/2 Legendary Creature - Bat Mutant
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Alliance - Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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East Wind Avatar
Teenage Mutant Ninja Turtles
(C)
Collector #: 0005
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2/4 Creature - Bird Spirit Avatar
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Flying, vigilance Alliance - Whenever another creature you control enters, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Jennika, Bad Apple Big Sister
Teenage Mutant Ninja Turtles
(C)
Collector #: 0010
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3/3 Legendary Creature - Mutant Ninja Turtle
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When Jennika enters, create a 2/2 red Mutant creature token. Plainscycling |
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- NM
- EX
- VG
- G
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Karai's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0152
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Sorcery
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Sneak Choose one or both -
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- NM
- EX
- VG
- G
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Ray Fillet, Man Ray
Teenage Mutant Ninja Turtles
(U)
Collector #: 0049
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3/3 Legendary Creature - Fish Mutant
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Flying When Ray Fillet enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Stockman, Mad Fly-entist
Teenage Mutant Ninja Turtles
(C)
Collector #: 0054
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3/4 Legendary Creature - Insect Mutant Scientist
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Flying When Stockman enters, draw a card, then discard a card. Islandcycling |
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- NM
- EX
- VG
- G
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Tunnel Rats
Teenage Mutant Ninja Turtles
(C)
Collector #: 0084
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2/2 Creature - Rat
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- NM
- EX
- VG
- G
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Foot Mystic
Teenage Mutant Ninja Turtles
(C)
Collector #: 0063
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2/4 Creature - Human Ninja Warlock
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Lifelink Disappear - When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token. |
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- NM
- EX
- VG
- G
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Metalhead
Teenage Mutant Ninja Turtles
(U)
Collector #: 0044
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4/4 Legendary Artifact Creature - Robot Turtle
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When Metalhead enters, return up to one other target artifact or creature to its owner's hand. |
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- NM
- EX
- VG
- G
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Mouser Attack!
Teenage Mutant Ninja Turtles
(C)
Collector #: 0095
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Ragamuffin Raptor
Teenage Mutant Ninja Turtles
(C)
Collector #: 0130
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4/3 Creature - Dinosaur
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| When this creature enters, return up to one target creature or Food card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Crustacean Commando
Teenage Mutant Ninja Turtles
(C)
Collector #: 0033
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0/3 Creature - Crab Mutant Soldier
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When this creature enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Purple Dragon Punks
Teenage Mutant Ninja Turtles
(C)
Collector #: 0100
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2/2 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Uneasy Alliance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0028
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block. |
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- NM
- EX
- VG
- G
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April, Reporter of the Weird
Teenage Mutant Ninja Turtles
(U)
Collector #: 0030
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2/2 Legendary Creature - Human Detective
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| Whenever April deals combat damage to a player, draw that many cards, then discard a card. | |
- NM
- EX
- VG
- G
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EPF Point Squad
Teenage Mutant Ninja Turtles
(C)
Collector #: 0145
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2/1 Creature - Human Soldier
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| Alliance - Whenever another creature you control enters, put a +1/+1 counter on this creature. | |
- NM
- EX
- VG
- G
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Insectoid Exterminator
Teenage Mutant Ninja Turtles
(C)
Collector #: 0064
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2/2 Creature - Insect Mutant
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Flying Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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- NM
- EX
- VG
- G
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Mutant Town Musicians
Teenage Mutant Ninja Turtles
(C)
Collector #: 0097
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2/4 Creature - Mutant Bard Performer
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Trample Alliance - Whenever another creature you control enters, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Zog, Triceraton Castaway
Teenage Mutant Ninja Turtles
(C)
Collector #: 0111
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5/4 Legendary Creature - Dinosaur Soldier
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Reach, trample When Zog enters, target creature can't block this turn. Mountaincycling |
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- NM
- EX
- VG
- G
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Foot Ninjas
Teenage Mutant Ninja Turtles
(C)
Collector #: 0147
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5/5 Creature - Human Ninja
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Sneak When this creature enters, you gain 3 life. |
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- NM
- EX
- VG
- G
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Baxter Stockman
Teenage Mutant Ninja Turtles
(U)
Collector #: 0139
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3/3 Legendary Creature - Human Scientist
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When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. |
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- NM
- EX
- VG
- G
176 - 200 of 215 results