MTG / Teenage Mutant Ninja Turtles
151 - 175 of 215 results
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Cowabunga!
Teenage Mutant Ninja Turtles
(C)
Collector #: 0113
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Sorcery
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| Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Michelangelo, Game Master
Teenage Mutant Ninja Turtles
(C)
Collector #: 0118
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3/3 Legendary Creature - Mutant Ninja Turtle
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| Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo. | |
- NM
- EX
- VG
- G
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Shredder's Armor
Teenage Mutant Ninja Turtles
(U)
Collector #: 0075
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Artifact - Equipment
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Equipped creature gets +2/+1 When this Equipment enters, attach it to target creature you control. Equip - Sacrifice another nonland permanent. Activate only once each turn. |
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- NM
- EX
- VG
- G
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Mechanized Ninja Cavalry
Teenage Mutant Ninja Turtles
(C)
Collector #: 0156
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1/1 Artifact Creature - Robot Ninja
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| When this creature enters, create a 1/1 colorless Robot artifact creature token. | |
- NM
- EX
- VG
- G
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Courier of Comestibles
Teenage Mutant Ninja Turtles
(U)
Collector #: 0112
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1/2 Creature - Human Citizen
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When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Everything Pizza
Teenage Mutant Ninja Turtles
(U)
Collector #: 0173
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Artifact - Food
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When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Raphael, Most Attitude
Teenage Mutant Ninja Turtles
(U)
Collector #: 0101
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4/3 Legendary Creature - Mutant Ninja Turtle
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Menace (This creature can't be blocked except by two or more creatures.) Alliance - Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. |
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- NM
- EX
- VG
- G
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Leonardo, Leader in Blue
Teenage Mutant Ninja Turtles
(U)
Collector #: 0016
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2/1 Legendary Creature - Mutant Ninja Turtle
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Sneak When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Paramecia Coloniex
Teenage Mutant Ninja Turtles
(U)
Collector #: 0070
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2/2 Creature - Zombie Worm
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When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library. |
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- NM
- EX
- VG
- G
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Shredder, Unrelenting
Teenage Mutant Ninja Turtles
(U)
Collector #: 0074
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6/4 Legendary Creature - Human Ninja
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Sneak Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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West Wind Avatar
Teenage Mutant Ninja Turtles
(U)
Collector #: 0137
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7/7 Creature - Cat Spirit Avatar
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Trample Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, gain 3 life. Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
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April O'Neil, Kunoichi Trainee
Teenage Mutant Ninja Turtles
(C)
Collector #: 0003
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2/2 Legendary Creature - Human Ninja
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When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) April O'Neil can't be blocked by creatures with power 3 or greater. |
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- NM
- EX
- VG
- G
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Casey Jones, Jury-Rig Justiciar
Teenage Mutant Ninja Turtles
(U)
Collector #: 0087
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2/1 Legendary Creature - Human Berserker
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Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Foot Elite
Teenage Mutant Ninja Turtles
(C)
Collector #: 0146
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2/4 Creature - Human Ninja
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| Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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The Neutrinos
Teenage Mutant Ninja Turtles
(U)
Collector #: 0160
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2/4 Legendary Creature - Elf Rebel
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Flying Alliance - Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking. |
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- NM
- EX
- VG
- G
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Bespoke Bo
Teenage Mutant Ninja Turtles
(U)
Collector #: 0031
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Artifact - Equipment
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When this Equipment enters, return up to one other target nonland permanent to its owner's hand. Equipped creature gets +2/+1 and has vigilance. Equip |
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- NM
- EX
- VG
- G
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Donatello, Turtle Techie
Teenage Mutant Ninja Turtles
(C)
Collector #: 0037
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3/4 Legendary Creature - Mutant Ninja Turtle
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| When Donatello enters, if you control an artifact, draw a card. | |
- NM
- EX
- VG
- G
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Mutant Chain Reaction
Teenage Mutant Ninja Turtles
(C)
Collector #: 0125
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Sorcery
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Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token.(It's an artifact with " |
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- NM
- EX
- VG
- G
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Koya, Death from Above
Teenage Mutant Ninja Turtles
(U)
Collector #: 0011
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2/1 Legendary Creature - Mutant Ninja Bird
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Flying When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay |
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- NM
- EX
- VG
- G
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Punk Frogs
Teenage Mutant Ninja Turtles
(C)
Collector #: 0164
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4/5 Creature - Frog Mutant Rebel
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Ward |
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- NM
- EX
- VG
- G
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Bebop, Warthog Warrior
Teenage Mutant Ninja Turtles
(C)
Collector #: 0059
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5/4 Legendary Creature - Boar Mutant Warrior
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Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling |
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- NM
- EX
- VG
- G
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Insect Warrior Token (0004)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0004
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1/1 Token Creature - Insect Warrior
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| Flying | |
- NM
- EX
- VG
- G
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Old Hob, Alleycat Blues
Teenage Mutant Ninja Turtles
(U)
Collector #: 0099
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4/4 Legendary Creature - Cat Mutant Rebel
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At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Wingnut, Bat on the Belfry
Teenage Mutant Ninja Turtles
(U)
Collector #: 0110
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1/2 Legendary Creature - Bat Mutant
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Alliance - Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Zoo Escapees
Teenage Mutant Ninja Turtles
(C)
Collector #: 0138
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2/2 Creature - Boar Rhino
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When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
151 - 175 of 215 results